Who is Rich J anyway

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Trials and tribulations of following interests when getting 'past it'.

Sunday, 27 November 2016

30 years ago...

I bought and played Blood Bowl a LOT.
                                                                                                                             

How could I not? In 1986 I was into games and heavily into playing and watching Gridiron (American Football) so it seemed like a match made in heaven. Probably the first non 'realistic' football game of any sort (Troll Ball was never really a proper game - just an offshoot of Runequest - which we played a lot) and was good, good fun. 

Moving to Aussie land and having on tap dry skateparks and surf on the doorstep stopped ALL gaming for many a year. Moving back here eventually saw me trying to play in the local games club league, but alas I was not up with the power creep and tended to get wellied every game no matter what 'help' was put into place. SO I moved on... Dreadball, Kaos Ball, Guild Ball and every other ball inbetween (including a few of my own published rugby and football games). 

But then damned GW specialist games dept wanted to make money and bought it back... And obviously sucked me straight back in...


Only the one game I said, easy to put together and play I said - nothing to obsess about I said... The writing was on the wall of the stadium and wasn't coming off...

Looks pretty though and is all you need to get into it in one hit at a league level (so long as someone buys the 'season book' with the league rules .... Ooops did that too). Orcs and Humans included with pretty plastic rulers and templates this time - certainly the 'shiney' factor is there in force.


So the weekend came and there was an event live from GW HQ live on Twitch... May as well watch a game I said, oooo may as well pick up the free App for the Ipad I said, may as well get the add on rules and season bundle for the App I said. May as well spend most of the weekend giggling away to the games commentary it seems!

I have always liked a slightly chaotic, spur of the moment, high risk taking kind of team, who can hurl the long bomb and do the glitzy runs. Neither the Humans or the Orcs or the Skavens are really suited (maybe the rats who knows) but Wood Elves seemed to be (also a good excuse to have a female called Tauriel surely). BUT wood elves are not to be found unless one parts with 188 quid on a 1998 set of casts - mmmmm maybe not. But the seed was there and about to grow into major oaken obsessions. Only one thing for it - full scale conversions!  Scouring the GW site (as I may as well make sure they are GW in case I ever need to play in a comp) there was not really looking like anything suitable. UNTIL....
Yep Sylvaneth dryads popped up, enough in a starter set for a good converted team I said, quite cheap really I said... Oh how weak !

So I will keep you up to date with the progress of the conversions. I have decided to take my time with these and try and make each player different. Wish me luck, hopefully I will still like the game !


Wednesday, 23 November 2016

Onto Phandalin and beyond... D&D part II

Monday night saw our second D&D session take place - for those too lazy to read the previous post the intrepid party consists of:

Stewie (a High Elf Mage) 
Stewie is everything you would expect from a High Elf adept of the arcane arts who :

  • Has never been out of the 'University' campus (since he went there as a youngster) for longer than about 5 minutes at a time and then only in search of a new strain of tea from the Twinningle shop on the corner. 
  • Socialises mainly with, himself and one or two other 'profs' in the Department of Theoretical Magic - apart from when forced to address the wizard apprentices by the threat of having his tea with-held...
  • Sees the outside world, and anyone in it, as either - an embarrassment to Elven kind, an annoyance, a real annoyance, someone to do mundane stuff for him, someone to make tea and usually all of the above at once!
  • Has been sent out to learn more about the world - or as  it is widely believed - to get him out the way for a bit.



K'Gar (a Dwarf Cleric) 
K'Gar is a complex character in a way - in that way that is hard to intertwine his clerical beliefs with a nagging desire to - well how shall we put this... Kill stuff, so long as it is evil that is. However, the problem that people come across is that they do not actually know what the slightly grumpy dwarf thinks of as evil !

Apparently at the moment he wants to meet up with his cousins to check on their well being... or if they have the money he lent them out of the temple restoration fund !


Dobby (a Halfling rogue)
Apparently named after his mother's favourite book character Dobby had a long and hard 60 years childhood. Always being at the end of everyone's jokes took its toll and in adolescent years he fell into various gangs. Alas he didn't find life much easier and eventually even fell foul of the leader of the gang... Humiliation and his attempted murder followed and he fled... Only to plot his return and his revenge.






Ronan (a human sell-sword/fighter)
Few things in life are as important to Ronan as fighting, well, maybe wealth, certainly ale, possibly women and most definitely his sharpening stone. But, I think the reader gets the idea. 

Brought up in the slums of Neverwinter he fought his way out of poverty but is immensely proud of his humble origins - and not very tolerant of those who aren't.











As the astute reader can tell the group are a perfect match for each other - so long as the dating algorithm that came up with this also states Donald and Hillary are a match up made in heaven with a long and happy married life stretching ahead of them!

========================================================================

On their way to Phandalin (to deliver some supplies) the group had already fought a goblin horde (sort of) rescued a man called Sildar who has a secret handshake (or a twitch - they don't know which at this point) and are heading to Phandalin with a certain amount of confidence, and dare one imply, cockiness.    

First off was a stop at Gimore's Glorious Goods where they dropped off their cargo, discovered it's not a good idea to let Stewie talk to people (after he inadvertently appeared to make a date with Victor Gilmore), K'Gar found out some useful information, Ronan sharpened his sword in the corner (whether this is menacing or creepy is something the jury is still out on) and Dobby almost got caught shoplifting and showed his kleptomaniac tendencies. 

The rest of the day seemed to involve information gathering by various means and Dobby almost getting recognised a few times. After discovering their patron (Gundren Rockseeker) had been taken to Cragmar Castle by the goblins and there was  druid living out in some ruins a day's ride north-east would know where it was the group decided to head off to ask him. Not before being roped into promising to  rid the town of the Redbrand gang of thugs (complete with required mysterious leader) and get some information from a local Banshee called Agatha (who was Stewie assured them not going to be a real banshee but more of a hag - the group were pretty sure he was unaware of what either of these actually were). Highlight of the parties first night there were the bar-maid and party trying to explain to the elf how a  'sexual affair' actually worked... he has had a sheltered life!

Agatha did indeed turn out to be a Banshee - one however, who was actually beguiled by the party (apart from Ronan who was champing at the bit to kill it) and gave them the information they needed. They did however not really believe in themselves and made a hasty retreat without searching her cave... Never mind eh chaps?

Next stop was the old ruins and the search for the Druid. Not even the hand written 'Dangerous fiends - keep out' which Stewie argued grammatically meant that only 'dangerous fiends' had to keep out, stopped them. Well actually they sent the Halfling ahead to find out what was in the ruined keep and tower. About thirty seconds later he was hurtling out as fast as his little legs could carry him, followed by a herd of zombies...
Well Ronan and K'Gar don't have to be asked twice, let alone thrice, and it was on! There were rather more than they anticipated and there were a few hairy moments in the combat. But good old bludgeoning and a few spells ensued 

and eventually they were all dispatched. Having done the business the party were sure there must be something of value around and yet again sent the halfing in to have a look in the ruined tower, even if it did half two half eaten giant spiders hanging down the side of it!

Creeping up the overgrown, spiral, stone steps Dobby reached a locked door, silently picking the lock he pushed the door ajar to see a... sleeping, young Green Dragon. 

Dobby (after nearly soiling his breaches - and that was Rhys) slammed the door shut and started to run... Yep that was right dear reader SLAMMED - numerous shouts and kicks at him resounded as he had to make a stealth check to see if the baby waby dragon was awakened. A 1 was rolled - yep it really was a SLAM. Then inspiration hit (literally in this case as the gold choccy inspiration coin was hurled across the table) and a reroll was made, this time an 18. 

SO REWIND.... Dobby saw the sleeping dragon, panic ensued, he shoved the door shut but luckily the dust and grime from a hundred years softened the impact and he set off almost noiselessly - after all the dragon was full of giant spider and needed to catch up on a few days sleep. 

Greed and adrenalin fought a battle with common sense and for once common sense was the victor and the party decided to withdraw and not take on the dragon (how they persuaded Ronan is a matter of privacy - what happens in the dragon's tower stays in the dragon's tower broh).

Hiding in the wood they were contacted by an aging druid who wished to warn them about the dragon and zombies! It appeared Reinorth the druid seemed to have been on a two year search for the perfect herbal crop! So, as they found, talking to him and understanding the answer was a matter which required a lot of patience. In the end they did get to location of Cragmaw Castle out of him and also found out he was hanging around as the dragon had used his 'best crop ever' as nesting material and he was waiting to find a way of getting it back. Now, this 'erb could have just been the stuff the party needed to lace the Redbrand's ale with - but alas we will not find out as they bid him farewell and headed back to Phandalin.

So all in all a good night (or week in their case) was had, lots achieved, some opportunities missed but hey they have some good plans up their sleevies... Until next time, roll well and don't let the goblins bite! 

Saturday, 5 November 2016

Worlds Collide...


Two gamer friends (and sprog) collide with two non gamer friends for a game of Dungeons of Dragons (my first DMing since 1978) ; what could possibly go wrong?

Well, actually nothing... shock horror.

All the pressure was taken off the players (even Shaun and Steve had not played for a long, long time) by using the starter set pre-generated characters. Useful as they have all the info, including background, likes, oddities that they needed to play their characters. Possibly not as much fun as designing a character ground up but is brilliant for the intro to the game and the backgrounds include things that are going to impact in the campaign.

So we had Steve as a stuck up elven wizard who is resentful as he has been sent outside of the 'university' and has to actually have indulge in social interaction which doesn't include, 'Bring me some tea boy' ; Shaun as a dwarf cleric with an attitude, Craig as a human 'royal' who is learning to be a fighter to impress his dad, Rhys who is using a Halfling Rogue with a dark secret and my neighbour Ayer who was Ronan the human commoner who is good with a sword (which he liked to sharpen far, far too much) and a longbow.

Role playing for me is all about the role playing. I get bored easily when the action is, 'it moves over there', 'I hit the monster', 'it takes 4 damage, your go xxx' and especially the 'it dies' ending to the combat. I want voices, conversation and narrative description to the action. Sometimes it takes a while for people to embrace it but I haven't found anyone who hasn't yet. Also the action should flow with as little time looking up stuff and working stuff out as possible, I never have been a rules lawyer and getting flow is far more important to me in a rpg setting. I would like to think that this helps new players as they can concentrate on what the characters are doing and not how the rules are letting them do it.


Taverns (without any brawls disappointingly), roads, wolves and traps latter the party were ready to face their first real challenge - rescuing their benefactor from a lair of goblins, led by a bugbear called Klarg. By now they were pretty cocky having seen off some goblins and wolves pretty easily. In fact it all started well - a kennel full of wolves were dispatched (yes, yes I know - they could have befriended/tamed one etc but hey, they are newbies and getting their head around that in this universe, at least, they can go around killing people who piss them off !) and the dwarf even noticed a secret passage - while the magic user was trying to figure out what time period and by whom the door was made by!

Anyway, the back passage led up to Klargs main chamber (avoiding 98% of the rest of the dungeon) and for once the party tried talking to the bugbear. Might have been a mistake letting a stuck up, verbose, elven magic user try and negotiate a trade BUT hey, live and learn (Steve rolling a 2 probably didn't help). So it was on, bugbear, pet wolf and 4 goblins versus the party! Cockiness and enthusiasm evaporated when suddenly the wolf ripped out a chunk of Dave the fighter's throat, an archer took Stewie the elf down to near death and the others managed to miss and take wounds for the first time in the night!

Cleric heal spell latter and Dave was on his feet and swiping at the wolf - who was now incensed with Dobbi the Halfling who had speared him up the butt ! Swinging an axe near to a friend after just being bought back from near death proved near fatal (apart from a save roll) for Dobbi as he just managed to jump out the way of the wild (rolled a 1) miss !

But, eventually equilibrium in the party force was restored and they managed to pop off the goblin and bugbear. Now, it didn't seem to occur to the party that although they couldn't see around the massive corner next to the underground lake that there might be more gobbos awaiting the chance to get them! So they settled down for a rest and in Ayers case, a sword sharpen (pretty sure it's a euphemism) only to be disturbed by a shrieking voice getting closer "boss, boss, boss... somethings killed the wolves!"

Shock followed by inspiration ensued but let's summarise is thus...


  • Stewie, as a bolt of inspiration hit dead centre, used an illusion to pretend to be the bugbear shouting at the gobbo.
  • A 19 on Stews part and a 1 on the gobbo roll meant that the illusion/deception worked.
  • Stew/Klarg then told the gobbo to take everyone 3 miles north into the mountains and damn well get some more wolves before he ate them all!
Yep, the story line sometimes goes unexpected...

Lair searched, companion of their benefactor found, information gleaned and a bit of treasure resulted in LEVEL 2 all round and a good close to the evening !

Hopefully I did alright, the party were brilliant and Ayer enjoyed the descriptions of his kills immensely - usually having to go off and sharpen his sword afterwards... bring on the next evening. 


Saturday, 29 October 2016

Inspiration and advantage...

Wednesday sees my first foray into DMing D&D for over thirty years. Teaching can be like being a DM for a job and I am sure it will help, weaving a tale together for a group. Dungeons and Dragons was a massive part of my life during the 70's. My good friends were all nerds/geeks before it was trendy to be one. I ran the line between geek and jock without even realising it I suppose. Days belonged to sport but nights belonged to D&D.

It all started when someones dad bought back the original Chainmail and D&D expansion back from the states... We were hooked from the start and I ran the very first adventure, made up basically as we went along - I had a vague story in my head and we played it out. It ended I remember with the very beat up party running away from the dungeon door, I made them plot a line on a map about where they were running and then overlaid my map - yep they ran straight over the pit trap!

This set the scene for years of nightly adventure with a couple of us (out of five regulars) taking it in turns to run adventures. We basically (well my BF Woody anyway) kept Asgard miniatures in business, bi-weekly trips to Nottingham skateboarding at the Malibu Dog Bowl linked with a visit to the Asgard shop. In the end we ended up making all our characters from scratch with milli-put. We were geeks ahead of our time and even used artist acrylics and washes before it was widely accepted - mainly as those were what we could get from the local college art shop.

70's Asgard Dwarf

Mrs. Wood was a heroine in those days, not only did her front room become our exclusive gaming room at least 5 times a week ( I certainly spent more time in that room than at home by FAR) but she provided snacks and milky coffee a couple of times a night without fail.

Asgard Bard

Asgard Wizard
I remember the early days of dungeoneering where we had to map the dungeon as we went on (as the floor tiles disappeared as we left sight of them - so it was easy to actually get lost! My favourite two characters that lasted a fair few adventures each were a barbarian fighter and a Druid who was a pacifist and befriended a 'rust monster' which screwed most armed things we ever came across!

We rolled out of D&D about when the mass army rules (Warhammer prerunner) appeared and we discovered Runequest, Traveller and then Bushido (in Uni holidays). But D&D was always my favourite really.

I tried to get back into it (played a starter set with my daughters at some point I remember as they loved the Hobbit book) but played at our local club in London about 3-4 edition (Jon had melded them in 3.5 lol). BUT the fact a 10 goblin encounter took us all night with the micro management, modifier hell that it came to be... I felt it was a detailed skirmish game at that point, not a RPG, so I WAS OUT.

I came across Critical Role about 6 weeks ago and that was it - this 5th ED was D&D as I remember it... ROLE PLAYING  - I was back in !

I think it is the advantage/disadvantage mechanic coupled with the inspiration mechanic which has bought it back. My next entry will explore these in detail, but now I am off to paint up those adventurers !

Wednesday, 26 October 2016

May I interest you in some literature? The Monk's tale...

Chapter One – A new hope…

Jolting and bobbling along the long neglected road, in the back of a beaten up cart, the passengers had an increasingly tightening knot in each of their stomachs and the feeling that they had been duped. If the malnourished shire horse could have spoken (and let’s face it with the amount of Drow magic still in the air that was a possibility) it would have said something philosophical like, “You suckers…”

As it was, it just passed the occasional bit of wind and looked very forlorn – its brain had hoped it was going to be a one-way journey from the city, not a return. Thundera’s city gates loomed out of the mist as they crested the top of a brier strewn hill and the passengers (all five of them) perked up slightly – about the same as if a moulding piece of meat had just been pushed under the nose of a starving vegetarian druid. Sin’dori (a wood elf ranger) was. at least. being positive, the journey hadn’t been too bad… Well ok he had been read to by the weird orange robed wood elf the ENTIRE journey but, if truth be known, he hadn’t really listened and the occasional nod of the head or grunt had appeared to keep the monk happy. However, any perkiness gleaned from the rise of the gate towers out of the morning mist disappeared quicker than a halfling asked to tidy up after a party as the towers appeared to be half scolded and in ruin and the mist, well, it turned out to be smoke.

You see all the passengers had come to Thundera (‘the wonder city of the north’) having been promised that it was a newly built city, full of wondrous opportunities – the start of a new life.  As Paulos Welleros (the famed bard of note) was to write after being similarly convinced that the new city was the place to go:
‘Our nice new town where the shutters are drawn
Where hope is started and dreams can be borne
Boys on the corner looking for their supper
Boys 'round the green looking for some slaughter
We used to chase dreams, now we chase the dragon
Mine is the ruin with the flag on
In our paradise lost we'll be finding our sanity
In this paradise found we'll be losing our way
For a brave new day
May I slash my wrists tonight?
This fine chaotic night
I was looking for a job so I came to town
I easily adopt when the chips are down
I read the ad about the private schemes
I liked the idea of Thundera
But now I am about to Chundera’


So after a brief toilet break (against the city’s crumbling wall) and a delay while the monk (Saru was the odd chaps name) handed out some more mini-scrolls to anyone within reach, the motley group was escorted to a local tavern where they were to wait for their host. Scuttling away, mini-scroll in hand, the escort mumbled something about helping oneself to beer (well, the exact words were, ‘swill as much grog as you like, you’ll need it and no one gives a crap’) which again elevated the groups spirits. It may, dear reader, be apparent by now that it didn’t take much to lift this group of misfits spirits. Even when it appeared that the only ‘grog’ left was a few bottles of vinegar (that could, or could not, have been at one time been some sort of wine) and a keg of ale, which worryingly seemed to slop from side to side in a very slow manner, the manner in which only very thick, and often very off, liquid seems to. Not that that slowed the dragon-borne barbarian (Zrayax) or the monk (Saru) down much and it was soon suggested that they look downstairs for some more sustenance.

Two kegs were located by a wood elf magic user (Damakos) and Zrayax. Seeing the ease with which the barbarian lifted the keg onto his shoulder Damakos felt a warm proud feeling emanating in his midriff (although to be fair it could have been the near three solid jugs of ale he had just quaffed) as he too hefted the keg onto his shoulder with ease. Like all good things it came to pass half way up the stairs when the Zrayax, whom we can only presume had been formulating this sentence in his head for the last 10 yards, asked,
“why the drow are you taking an empty keg up?”

A sigh, a curse, a reddening of the cheeks took place as Damakos tossed the keg off his shoulder in disgust – straight onto Zrayax’s shaven noggin, who was of course right behind him. Now, the thump on the head may not have even registered if Zrayax had not – lost his footing, gone bouncing down the steep set of stone cellar steps (cracking a couple as his head thudded off them) landed splayed out at the bottom only to be hit in -the region barbarians seem immensely proud of- by a full keg of ale!

Game wise this was hilarious and it should be written for prosperity that this was the MOST damage the wood elf wizard was going to deal out all night, be it by magic or by weapon.

Eventually the ‘host’ appeared and tried to, not so successfully now they had seen the place, ‘big’ up Thundera but this time adding the new arrivals could be part of this new venture. Indeed, it appeared they were Thundera’s ‘last hope’ as the place was over-run by brigands, ruffians and neer do wells – as well as having a ‘rat’ problem!

What were the newly bonded group to do? Having spent most of their life savings actually getting here they seemed to have little choice but to oblige and help make the town great !

At least, mentioned the monk, there would be lots of depressed people looking for ‘The WAY’ – and he had lots of mini scrolls left!

Chapter 2 Return of the Duchess…

Mundane work was easy to find but things hotted up for our intrepid group (dare we now call them adventurers?) after the local blacksmith contracted them to recover his stolen tools from a group of ruffians holed up in a cave. Getting to the cave, in a poor excuse for a crag, just outside the city walls took about 20 minutes – 2o minutes of bickering between Zrayax and… well everyone really. Apparently it wasn’t the ‘done’ thing to reach up and pet him on the head or try to get him to play ‘fetch’.

To help you, dearest reader, to get on with your life the following encounter can be summarised thus – Saru walked into the cave, “Afternoon men of gentle persuasion can I interest you dick-heads in some literature…” This was in fact a cunning plan to get them to run out into the open as the main muscle of the group (the barbarian) appeared to lack any ability to see in the dark (although it is rumoured he did eat 8 sacks of carrots a while back to try and rectify this – but only ended up getting teased for being from Ess Sics where the locals smear mud on themselves to appear a golden brown colour). 

Needless to say the plan worked, the dwarf and dragon-borne barbarian smashed some heads, the ranger elf split some eye sockets with arrows, the monk handed out some mini scrolls, the wood elf cleric they had inherited from the local goal as a guide had spread some pain about and the elf magic user managed to make a couple of brigands feel slightly tingly and hot, akin to being in a nice bath.

After an uneventful trip back the smithy’s gratitude was somewhat diminished when he saw the dwarf had dropped a crate of tools and broken it, the dwarf swears he wasn’t trying to throw it on the barbarian’s head for a giggle – but only he really knows.

After a peaceful night of slumber at the run down tavern (what goes on in the tavern stays in the tavern – although between you and me the barbarian was claiming coitus with the bar maid… the only problem being the bar maid was a bar man! Must have been the bump on the head) the group headed out to find the ‘Duchess’, whom it appeared needed to be rescued!

Thinking it sounded rather noble and suave to rescue such a woman of immense social standing the group set off to find out more information. Information was gleaned from a peculiar, colour obsessed man (this is at this point in the adventure mere speculation) who was the local tailor. Duchess had a dress ready to collect but had last been seen being carted off by a group of odd looking hairy beasts who were, it appeared, making a bad job of hiding their tails.

Well, what can be said about this little joint into the house to rescue the Duchess?

·      'Duchess' was, it appeared, her ‘working’ name, and she had lots of ‘daughters’ – all of whom appeared to work hard too!
·      She had no idea why the rat like humanoids had kidnapped her and as there were non left no-one is probably ever going to be any the wiser.
·      See the last bit of the point above – reading between the lines will point to the fact the party did quite well!
·      There was a little set-back – the monk’s parkour like somersault over the sewer channel to bounce off the wall and into a frenzy of bo (6’ staff) strikes on a horde of rats didn’t quite happen as planned. Unless the plan (and Saru maintains it was) was to dive head-first into the channel, so deep he was classed as being hidden, only SO he could mount a sneak attack and kill them!
Yep that is my original 70'd d20 !


So, the second day in the city, the new group of ‘heroes’ were already getting a name for themselves with the locals (no, we will not reveal what the name was) and night was drawing in… And, my most dear, reader it is there we leave the tales of our champions: until next time the scribe catches up with them anyways.

May I interest you in some literature? The Monk's tale...

Chapter One – A new hope…

Jolting and bobbling along the long neglected road, in the back of a beaten up cart, the passengers had an increasingly tightening knot in each of their stomachs and the feeling that they had been duped. If the malnourished shire horse could have spoken (and let’s face it with the amount of Drow magic still in the air that was a possibility) it would have said something philosophical like, “You suckers…”

As it was, it just passed the occasional bit of wind and looked very forlorn – its brain had hoped it was going to be a one-way journey from the city, not a return. Thundera’s city gates loomed out of the mist as they crested the top of a brier strewn hill and the passengers (all six of them) perked up slightly – about the same as if a moulding piece of meat had just been pushed under the nose of a starving vegetarian druid. Sin’dori (a wood elf ranger) was. at least. being positive, the journey hadn’t been too bad… Well ok he had been read to by the weird orange robed wood elf the ENTIRE journey but, if truth be known, he hadn’t really listened and the occasional nod of the head or grunt had appeared to keep the monk happy. However, any perkiness gleaned from the rise of the gate towers out of the morning mist disappeared quicker than a halfling asked to tidy up after a party as the towers appeared to be half scolded and in ruin and the mist, well, it turned out to be smoke.

You see all the passengers had come to Thundera (‘the wonder city of the north’) having been promised that it was a newly built city, full of wondrous opportunities – the start of a new life.  As Paulos Welleros (the famed bard of note) was to write after being similarly convinced that the new city was the place to go:
‘Our nice new town where the shutters are drawn
Where hope is started and dreams can be borne
Boys on the corner looking for their supper
Boys 'round the green looking for some slaughter
We used to chase dreams, now we chase the dragon
Mine is the ruin with the flag on
In our paradise lost we'll be finding our sanity
In this paradise found we'll be losing our way
For a brave new day
May I slash my wrists tonight?
This fine chaotic night
I was looking for a job so I came to town
I easily adopt when the chips are down
I read the ad about the private schemes
I liked the idea of Thundera
But now I am about to Chundera’


So after a brief toilet break (against the city’s crumbling wall) and a delay while the monk (Saru was the odd chaps name) handed out some more mini-scrolls to anyone within reach, the motley group was escorted to a local tavern where they were to wait for their host. Scuttling away, mini-scroll in hand, the escort mumbled something about helping oneself to beer (well, the exact words were, ‘swill as much grog as you like, you’ll need it and no one gives a crap’) which again elevated the groups spirits. It may, dear reader, be apparent by now that it didn’t take much to lift this group of misfits spirits. Even when it appeared that the only ‘grog’ left was a few bottles of vinegar (that could, or could not, have been at one time been some sort of wine) and a keg of ale, which worryingly seemed to slop from side to side in a very slow manner, the manner in which only very thick, and often very off, liquid seems to. Not that that slowed the dragon-borne barbarian (Zrayax) or the monk (Saru) down much and it was soon suggested that they look downstairs for some more sustenance.

Two kegs were located by a wood elf (xxxx) and Zrayax. Seeing the ease with which the barbarian lifted the keg onto his shoulder xxxx felt a warm proud feeling emanating in his midriff (although to be fair it could have been the near three solid jugs of ale he had just quaffed) as he too hefted the keg onto his shoulder with ease. Like all good things it came to pass half way up the stairs when the Zrayax, whom we can only presume had been formulating this sentence in his head for the last 10 yards, asked,
“why the drow are you taking an empty keg up?”

A sigh, a curse, a reddening of the cheeks took place as xxxx tossed the keg off his shoulder in disgust – straight onto Zrayax’s shaven noggin, who was of course right behind him. Now, the thump on the head may not have even registered if Zrayax had not – lost his footing, gone bouncing down the steep set of stone cellar steps (cracking a couple as his head thudded off them) landed splayed out at the bottom only to be hit in -the region barbarians seem immensely proud of- by a full keg of ale!

Game wise this was hilarious and it should be written for prosperity that this was the MOST damage the wood elf wizard was going to deal out all night, be it by magic or by weapon.

Eventually the ‘host’ appeared and tried to, not so successfully now they had seen the place, ‘big’ up Thundera but this time adding the new arrivals could be part of this new venture. Indeed, it appeared they were Thundera’s ‘last hope’ as the place was over-run by brigands, ruffians and neer do wells – as well as having a ‘rat’ problem!

What were the newly bonded group to do? Having spent most of their life savings actually getting here they seemed to have little choice but to oblige and help make the town great !

At least, mentioned the monk, there would be lots of depressed people looking for ‘The WAY’ – and he had lots of mini scrolls left!

Chapter 2 Return of the Duchess…

Mundane work was easy to find but things hotted up for our intrepid group (dare we now call them adventurers?) after the local blacksmith contracted them to recover his stolen tools from a group of ruffians holed up in a cave. Getting to the cave, in a poor excuse for a crag, just outside the city walls took about 20 minutes – 2o minutes of bickering between Zrayax and… well everyone really. Apparently it wasn’t the ‘done’ thing to reach up and pet him on the head or try to get him to play ‘fetch’.

To help you, dearest reader, to get on with your life the following encounter can be summarised thus – Saru walked into the cave, “Afternoon men of gentle persuasion can I interest you dick-heads in some literature…” This was in fact a cunning plan to get them to run out into the open as the main muscle of the group (the barbarian) appeared to lack any ability to see in the dark (although it is rumoured he did eat 8 sacks of carrots a while back to try and rectify this – but only ended up getting teased for being from Ess Sics where the locals smear mud on themselves to appear a golden brown colour). 

Needless to say the plan worked, the dwarf and dragon-borne barbarian smashed some heads, the ranger elf split some eye sockets with arrows, the monk handed out some mini scrolls, the undefined character they had inherited from the local goal as a guide had spread some pain about and the elf magic user managed to make a couple of brigands feel slightly tingly and hot, akin to being in a nice bath.

After an uneventful trip back the smithy’s gratitude was somewhat diminished when he saw the dwarf had dropped a crate of tools and broken it, the dwarf swears he wasn’t trying to throw it on the barbarian’s head for a giggle – but only he really knows.

After a peaceful night of slumber at the run down tavern (what goes on in the tavern stays in the tavern – although between you and me the barbarian was claiming coitus with the bar maid… the only problem being the bar maid was a bar man! Must have been the bump on the head) the group headed out to find the ‘Duchess’, whom it appeared needed to be rescued!

Thinking it sounded rather noble and suave to rescue such a woman of immense social standing the group set off to find out more information. Information was gleaned from a peculiar, colour obsessed man (this is at this point in the adventure mere speculation) who was the local tailor. Duchess had a dress ready to collect but had last been seen being carted off by a group of odd looking hairy beasts who were, it appeared, making a bad job of hiding their tails.

Well, what can be said about this little joint into the house to rescue the Duchess?

·      'Duchess' was, it appeared, her ‘working’ name, and she had lots of ‘daughters’ – all of whom appeared to work hard too!
·      She had no idea why the rat like humanoids had kidnapped her and as there were non left no-one is probably ever going to be any the wiser.
·      See the last bit of the point above – reading between the lines will point to the fact the party did quite well!
·      There was a little set-back – the monk’s parkour like somersault over the sewer channel to bounce off the wall and into a frenzy of bo (6’ staff) strikes on a horde of rats didn’t quite happen as planned. Unless the plan (and Saru maintains it was) was to dive head-first into the channel, so deep he was classed as being hidden, only SO he could mount a sneak attack and kill them!
Yep that is my original 70'd d20 !


So, the second day in the city, the new group of ‘heroes’ were already getting a name for themselves with the locals (no, we will not reveal what the name was) and night was drawing in… And, my most dear, reader it is there we leave the tales of our champions: until next time the scribe catches up with them anyways.