tag:blogger.com,1999:blog-71473771625567431882024-02-19T09:08:14.947-08:00My Nerd page - yep that's right!An irreverent, and many would argue, irrelevant blog about my gaming... So expect NFL on the tabletop, WWE on the tabletop, ninja everywhere and Star Wars action...Rich Joneshttp://www.blogger.com/profile/01357797432133144427noreply@blogger.comBlogger57125tag:blogger.com,1999:blog-7147377162556743188.post-77667984938800786082018-04-24T12:57:00.000-07:002018-04-24T12:57:26.137-07:00Mars is a lie... But fetch the ride anywaysNo more new games I said, well maybe Legion I said, oh yeh Blood Red Skies (but that was on pre-order from an eon ago so can't count), Firefly skirmish is really a board game and oh yeh pre-ordering Hogwarts Adventures hardly counts (it will be a gateway into getting my daughter and mates gaming, don't really want it myself) - SO apart from those NO NEW GAMES....<br />
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Oh wait, what they playing over there, templates, laughter and TOY CARS. Oh Gaslands I said, well it is cheap I said, only need a few one pound cars and I do like car fighting games... OH ok then maybe just the PDF I said...<br />
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So obviously a few days later the 'all in bundle' arrived from the designer's site. Then I saw that Hot Wheels do Star Wars and Guardians of the Galaxy themed cars... AND the floodgates opened, curse my lack of any self control gaming wise<br />
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But then they do look cool, even before a little touching up here and there...<br />
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So what is GASLANDS and why has it got our club frothing? I think one of the main lures of the game is that (I would say innate) desire at the back of the old grey matter to settle back into the time when a good table-top (or floor space) game was propelling your Dinky/Matchbox/Mattel/Hotwheels (delete whichever according to age) across the arena at your mate's car as they did the same. Hoping to see some air rendering, car flipping carnage - or at least banging into their knee cap or groin (depending on playing area) and making them groan like crazy.<br />
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Obviously, being grown, mature adults this kind of reprobate behaviour is beneath us (well until x number of stubbies have been downed at least) and therefore in steps GASLANDS. A game that lets you have a mature game of absolute car carnage with an elegant rules mechanic that is both satisfying yet easy enough to indulge in a few of the above mentioned stubbies (or tins/bottles of beverage depending on your vernacular) and still be able to make some awesome game play. But let NO ONE tell you those wheels should be glued or even worse put on bases - if for no other reason than that if the mood takes you one evening you can't then propel them across the table/floor.<br />
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The premise behind the game is that it is set in an alternative 'present' where the world has been screwed over by a ruling class that now live on Mars in luxury and treat the world as one big consumable resource, complete with cheap labour. Getting off world is a luxury only a few achieve and to dull the chance of any insurrection the 'on world tech system' has been stifled... Yes folks the thing that would send my class into an absolute fear induced stupor - no internet, mass communications, or social media of any sort. Cable TV is gone and the only thing to occupy the little free time people have is watching the sponsored channel on terrestrial TV which shows violent racing matches, matches that can be manipulated if needs be (think Hunger Games here) by the editors of the show. Stars of the sport tend to shine very brightly, but as the saying goes, shine very briefly. The incentive to strap yourself into an armed metal box and hoon around a racetrack being shot at and blown up is of course the fact that if you win in the end you will get your ticket to MARS. Or so they tell you but of course - Mars is just a lie (in game running joke).<br />
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Rules wise the game can be picked up very very quickly. according to a sequence one gets to activate a car, one chooses a template according to the speed (gear) you are moving at - the <i><b>touch it you use it</b></i> rule adds fun to the game - place it, sigh with relief or tremble with fear, depending on how it looks. Roll your skid dice (hoping bad things don't happen) and then fulfil/use your skid dice (oops bad things may well have happened) and then place your car in its final position. Then shoot the crap out of anyone near enough, then check to see if all the stress has taken too much toll (was that the crank shaft on the road behind you) and repeat for other players.<br />
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Make it through the final gate (or whatever the scenarios dictates is a win) and do your victory moves - yes I guarantee you WILL do this.<br />
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You design your cars how you like, there are various categories to choose from and you can equip the cars, drivers and passengers with various skills and weapons depending on your choice of sponsor who range from wasteland slimey scum, through performance cars 'runners' and tech type nerds to ex-police and ex-military types, all giving the cars and drivers access to differing abilities and equipment. Don't fret though as this procedure is simple and fun.<br />
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The above pic shows my first two 'teams' and I was geeky enough to equip them with abilities and weapons that matched their Star Wars characters - sad but true!<br />
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Movement is done as mentioned with templates and you win some and you lose some lol. The interplay between the template chosen (you have to be in certain gears to pick certain templates) and what can happen after the roll the handling dice for the skid check (basically to move up or down gears you have to roll these dice although technically it is optional) is very subtle. You always want to avoid rolling and gaining a HAZARD token (too many, well 6, of these and you are screwed for a while) but skids and slides can at times be very helpful, obviously at other times not! But amazingly, especially if you have played Car Wars, all this is kept very quick and easy to do. Below is our dear little R2 under Shaun's expert handling taking a corner like a pro... The photo after is what happens when said R2 manages to get a lot of Hazard markers, blow up Kylo with a flame attack, only to blow up Kylo a bit too much as he then gets damaged, flipped, lands on top of said explosion and well, explodes himself courtesy of the amount of flamer fuel (ammo tokens) he still has on board!<br />
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Board layout is easy and can be made as scenic as one desires, all you really need is some 'stuff' to mark the gates, solid obstructions and removable obstructions. Want a city race - get some buildings and you are done,<br />
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Wasteland race - get some rock stacks - done.<br />
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Want an arena race - get the obstacles - done<br />
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The sky is the limit and 0 scale 1/72 model railway scenery and 20mm wargames kit is your new best friend.<br />
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My first game table was a race out of the city walls and into the post apoc surroundings. Tables can be from 3x3 foot to 4x4 foot for standard 50- 100 'can' games and we went with 4x3 as it fits nicely on the table in the living room.<br />
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All in all I was incredibly impressed. I had read the rules and watched some game play Youtube videos and we really only had to look a few things up that were not obvious from the quick play sheet.<br />
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Time wise it took about 80 minutes I think but we were slow as we were learning and having a good natter about the game as we went on and at one time had an Indian take-away to keep the spirits up, Mad Max and Fast and Furious soundtracks playing in the background (courtesy of Amazon Music).<br />
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Although the two teams were not armed up to the extreme there was still enough carnage to go round and the drivers can always shoot out their windows as well. And don't forget the good old tactic of ramming!<br />
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In the end Ruke took the honours flying over the finishing line his pretty good driving round the course courtesy of the perks and abilities he had plus the fact I think I used the slide ability coupled with the sponsor perk of being to re-roll the skid dice without taking a Hazard to good advantage.<br />
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There are rules in the book for lots of things I haven't mentioned and the on line support from the designer and the community is nothing short of awesome! If you have at least a passing interest in car racing, demolition derbies, post apoc wasteland motor gangs or even a hankering for the good old Death Race 2000 (although the scenario in the book replaces kids in prams and old people with good old zombies) then you will want to pick up this game. If you have a lingering desire to smash your toy cars against a mates but in a better way than when you were 7 then you HAVE to get this game!Rich Joneshttp://www.blogger.com/profile/01357797432133144427noreply@blogger.com0tag:blogger.com,1999:blog-7147377162556743188.post-79672392922342411732018-04-07T15:04:00.000-07:002018-04-07T15:04:46.011-07:00Those droids? Really, you sure?A day of escapism at Wayland Games...<div>
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Today I went down to Wayland to play SW Legion with Neil (Darth Shuck) and we got in an awesome two 800 point games in-between general catch up chat etc. I had knocked up a back story (using mission cards from the core game) revolving around Neil's podcast:</div>
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<a href="https://www.dropbox.com/s/n8pumxzird4kb3m/scenario%20SW1.pdf?dl=0" target="_blank">scenario pdf</a> </div>
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Table set up used my terrain from Gamemat and Plastcraft and looked like this:</div>
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These were the droids we were looking for</div>
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Deployment was the very entertaining opposite corner one which meant that the commander was going to be out of command distance for quite a number of units. However, the dropped in reinforcements negated some of this angst until turn 3. </div>
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AT-ST opposite a AT-RT, Air Speeder and Luke - I was determined to take it down and didn't rest until I did, although it took a few turns. Highlights of what turned into almost a game within the game was the Air Speeder harpooning it and spinning it like a top to keep it from being effective (I think people are underestimating this effect) and Luke eventually chopping its legs off...</div>
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Meanwhile the game went on... </div>
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Jabba was surveying his prize while R2 (with data chip objective) watched on...</div>
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An ion weapon equipped squad try and sneak up on the AT-ST - FYI it didn't work as a pair of speed bikes roared around the building and shot them up!</div>
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Don't worry though - Wedge sorted them out after playing spin it around with the AT-ST.</div>
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Mind you one squad of Rebels were brutally picked on by Vader and his trailing rocket laden squad and decided to go home for a glass of blue milk and the odd cookie...</div>
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So, the Rebels (well Luke after enticing C3-P0 behind the rock by using the force) had one of the 5 droids when it came time for the air vehicle insertion of the reinforcements which enabled Lord Shuck to drop onto two objectives! The rebels had to settle for dropping behind the Stormies and one squad into Jabbas hut (see what I did there?) </div>
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Luke had got another objective and with the Stormies securing two it came down to who could get to R2 before the end of the game. I thought my squad overlooking the droid in question would be able to hop down and win the game... Vader had other ideas as he dealt out his fear inducing card and ladened them with suppression tokens, threw his light saber at them and force choked a wookie!</div>
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Wedge, obviously incensed by what he had just seen, dove in and shot the bantha poo out of Vader leaving him annoyingly on one hit point left. </div>
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And Neil's stormie squad swooped in to set up getting the data slice from C3P0, surely winning the game for Neil as I was down to Wedge and Luke left and it was turn 6.</div>
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But the force is strong with these two... Luke (getting the initiative drop) leapt over the walls and into melee with the stormies. SPOILER - it didn't go well for the men in white!</div>
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But, although they couldn't withdraw and claim the objective Neil had Vader lurking and made a dash for C3P0. But as Neil issued curses as he couldn't quite reach far enough Wedge saw his moment of glory appear... As it looked like ending with 2 objectives each it would be down to points left (or killed whichever way you want to look at it) maybe taking the one hit left Vader down might help.</div>
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PHEW PHEW and down Vader went... </div>
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Stormies outside the main action had managed to take out my other rebel squads and it was down to a point count.</div>
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REBELS took the game 270 - 217... Wedge would get a kiss from Leia for sure!</div>
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The game showed how good and cinematic the rules are and we had an absolute blast all day... The second game was also a win for the Rebels but I didn't take any photos as we were rushing to get through it before we were asked to leave (yes we were, like always, first in, last out). </div>
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The game attracted a stream of interest all day long which was cool but rather annoying in the end as Neil is a nice enough chap to get engaged with the onlookers and their questions...</div>
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Until next time, and there will be lots of 'next times' ... May the Force be with you!</div>
Rich Joneshttp://www.blogger.com/profile/01357797432133144427noreply@blogger.com0tag:blogger.com,1999:blog-7147377162556743188.post-85121109830422467432018-03-26T06:16:00.003-07:002018-03-26T06:16:58.348-07:00In a living room not that far away... Empire strikes back...I wasn't going to... Honest I wasn't but then it is Star Wars and it is a skirmish game and...<br />
********** EXCUSE MODE OFF **************<br />
Fuck it it's Star Wars what other excuse does one need.<br />
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I must admit the game play videos I had seen did not inspire confidence, figured I would just be using the figures with other rules after an initial fling with the official. Looked long winded and convoluted with most games ending in a shoot fest and killing sprees by Vader or Luke. It was if the objectives probably wouldn't matter much as one side was normally dead and off the table. I was harbouring the hope that this would was just because most were demo games and/or limited points. But even with reservations I still dreamt of fielding this type of table...<br />
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Or this even....<br />
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The game is by Fantasy Flight Games, the company who already have wildly popular SW games out. So the presentation and components are always going to be very good to top notch. There has been various whining around the net by people moaning about the size of the minis not being the same as Imperial Assault (forgetting that in the end the company is, well a company, and needs to keep a revenue stream. Why would they bring out a game where someone could use the plethora of already produced figures? It's not like you can change the look of them to make them different). Figures are 'restic' (my term for something inbetween plastic you can use plastic glue on and fine cast resin) multi part but part built and arrive with you in a few bits and not loads on a sprue with very defined shapes on the joints - easy for the novice but harder to customise. One issue which is coming through is there seems to be a good amount of mispacks - but then you only get to hear about mispacks. No one tends to flood the net with 'OMG I got all my pieces....' posts so this could be deceiving as to how big a problem it is given the amount of sets that are already out there.<br />
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Not going to go into the game play in any detail as plenty already have. I put together the minis from the core box and two troop expansions in about an hour and then Shaun and I had a bit of a bash. Each side came out at nearly 600 points and a normal game is 800, the starter box being around 450. With smaller games it is easier to keep the fog of war at bay as the semi random troop activation isn't really when you know the 3 chits in your bag you can draw on to use instead of the ordered units on the table are 3 of the same thing... In larger games this will add more I imagine.<br />
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We went for a simple set up and ended up with clear conditions and victory being determined by how many leaders you got into the opposition deployment game at games end - nice and simple and almost a shoot out but OK to learn the rules.<br />
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Pretty simple table set up with the base taking up about a 1/4 of the table with some doors to get through etc. Scatter cover for the rest.<br />
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Shaun and I rarely mess around and this was soon happening....<br />
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While inside the base... opening the door and firing seemed to work well. That was a squad of Stormtroopers.<br />
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And then Luke was going to pop in and finish them off when Dad came out to play. Apparently he didn't believe in letting your kids win to build self-confidence...<br />
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After which, obviously cheered up by the this the Stormtroopers managed to pick most of the squad off and then Vader force chocked the squad leader.<br />
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At this point it was the end of turn 4 and I realised that I could still win by running for the end zone and scoring points, avoiding having to tally lost troop points up if we had the same VP amount.<br />
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Smug mode was cancelled as Vader showed what a beast he could be and stopped the squad that would have won me the game from getting there.<br />
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Oh well... Next time<br />
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All in all a great game and the mechanics are way better than I thought they were going to be. We did get some things wrong with how weapon skills stack (never through a grenade as they didn't seem worth it until I realised the abilities stack AND abilities count to the WHOLE dice pool, not just that weapon etc).<br />
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The only downer for me was the realisation that my 40K armies may never break the light of day again, even though I do really like 8th ed. Necromunda may survive as that is a different level and feeling, but mass skirmish 40K V Legion? For me there is no contest, unless the expansions manage to FUBAR the game.<br />
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For now I guess I have just put a load of toys on the painting list.<br />
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<br />Rich Joneshttp://www.blogger.com/profile/01357797432133144427noreply@blogger.com0tag:blogger.com,1999:blog-7147377162556743188.post-42477643926092934292018-03-03T13:37:00.001-08:002018-03-03T15:43:41.317-08:00It's FOOTY time - this time you really do use your feet...I'd had a couple of months of NFL action, both on and off the field, both real (not for me obviously unless you include semi coaching the kids at school for our LA Rams flag team) and in mini on the tabletop. But as the off-season turns to the Combine and the Draft we have been playing other things. Mainly Necromunda and Firefly skirmish games so can't really complain. But, tonight there is another FOOTY KickStarter launching. On a side note it is nice to see KS actually being used by small groups of people trying to get their ideas off and running (rather than big companies just using it to keep their cash flow healthy). This time its a group run out of the area I grew up in (Derby) with a 6 aside fantasy football game.<br />
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It's called WarBall and is footy with a fantasy twist... Now, the obvious comparison here must be with Guild Ball, which again is a basically 6 aside medieval/fantasy football game which, I must admit, I loved playing for a while (until it got too fiddly and gamey due to all the special rules and power creep teams and rl players).<br />
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Must admit when I first saw the game advertised I gave it a miss as I had Guild Ball sitting there and was fully into gridiron for my sports fix. Then as more info came out I got sort of drawn into looking at it due to the fact the fantasy animal and human teams seemed to be the old rivals of my youngster hood - Derby County and Nottingham Forest. Interest was peeked...<br />
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Obviously it has a fantasy slant but it did seem to want to stay more like footy than it did rugby or gridiron. I read that the designer said it was aimed to be more of a passing line game than a game of skills of an individual player (like Guild Ball tends to be). Pitch wise it wasn't a footy pitch:</div>
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BUT it was obviously based on one and once the rules were available to look through it was easy to see the first 2 semi circles as the penalty box and the outermost like the line on a Subbuteo pitch for shooting. SO with no more ado I set about sabot basing some minis I had lying about with the different size bases (which is important) and having a few test games. In fact the first test game was using my Guild Ball kit which worked fine. But as I had a football pitch which was the perfect size (once a bit was chopped off the sides) I decided to go with footy players.<br />
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Draft rules can be found on the games Face Book page and are the bare bones. Enough to play with two vanilla teams without any special skills etc. We were using two human teams consisting of a goalie, two defenders, a midfielder and two strikers. The models are on different size bases and each player has a zone extending 1" from the base edge. Defenders and the goalie have big bases which make them hard to pass/run past etc but not so good as weaving through and breaking away (strikers have the smallest base). All the humans move 6" standard with strikers able to sprint further and defenders able to move and foul as one action.<br />
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Each manager gets three base actions to try and move up and score. The actions are as you would expect in soccer: move, pass, shoot, cross, tackle, foul etc and most are automatic unless someone is in the way or marking the player - at which point you make a roll to see if you succeed. A nice touch is that in all of the roll tables involving opposing players there is a result which makes the managers roll off against each other... Thus keeping you involved even when it isn't your turn. In fact for a basic IGO-UGO mechanism it feels very interactive and the phases (three actions) before it's your go are very quick to pass. The twerk in this mechanism is what brings the game alive - WARBALLING.<br />
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Every action phase both managers mark one player as their Warballer for the next phase. Basically you can think of this as being the playmaker for that move. This player can make extra actions, but to enable them to do this they have to make a Warballing roll. This starts at 3+ but increases by one each time it is attempted/used and if you fail your action phase ENDS. One would imagine this might just mean the old Bloodbowl, 'do everything important first' type affair, which can be fairly dull. But it doesn't seem to, firstly you only have 3 actions so every one better count and secondly you may want to risk the Warball actions first so you still have 3 actions with other players left and then risk some more flashy git stuff with your young stud of a wallballer after that. Never said being a manager was going to be easy!<br />
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Let's have a closer look at this in action. Kick off time and the blue team wallballer (marked with the token) moved to take the pass. Deciding to move past the opposing player rather than passing the ball through the opposition's 'skill zone' he had to make a skill check or let the opposition make a marking test and follow him. He decided to make the skill test and passed it. The second action was an easy pass.<br />
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Third action was spent moving the striker up. Out of actions but with the ball on the wallballer the manager could let the yellow team start (risk being tackled) or try and warball it for another action. The striker was already in shot range (albeit as crap shot with him rolling 3 dice and the opposition choosing the one to use on the shot table) or he could risk trying for 2 more actions - moving in and then shooting.<br />
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Shooting has to have a line of travel to the goal area (black dots on the field as my goals were at school) and if it passes through an opposition skill zone they can try and intercept it, if it goes through an outfielders actual base it may be blocked or intercepted.<br />
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Mute point as he failed his Warball roll (although by even attempting it it makes it harder next time this phase) and the defender pounced with an excellent tackle and sent the yellow team on a good break. All this action took probably less than a minute and suddenly it was end to end.<br />
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Yellow's break ended in another brilliant tackle and the blues broke - it was like watching Liverpool and City play!<br />
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Quick break down the wing and a nicely slotted pass to the striker... (the defender missed the intercept roll of 3+)<br />
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A pass on the Warballing roll meant the striker lived up to his name and STRUCK. The goalie was slightly slow getting down to the shot (as in they failed their intercept roll which they could make as the shot had to go within an inch of their base). The crowd roared (really they did as I had footy on in the background) and a shoot roll was made.<br />
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Best result for the manager to use was a 4 which meant that the goalie got to it. BUT, could he save it... A roll off would decide...<br />
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OOOOOOOooooo the goalie managed to scrabble block it and then smoother the ball.<br />
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Again this action was really quick and even 10 minutes into our first real game the rules, rolls and action were getting intuitive...<br />
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In the end my yellow team won 3-1 (game is up to 3 goals) and we had been playing less than an hour and this included working through the rules for some very dirty fouling by my opponent and a few corners etc. As you hardly ever reset the players (think playground footy real life wise - Dreadball board game wise) the game is very, very fast paced. The rules are easy to pick up and very intuitive (caveat being I have no idea what difference skills are going to make - hopefully it will be just the odd reroll and +1 here and there) and feels like football, albeit playground or Sunday kick around style rather than Champions League. In fact I would love to get some figures of 1970s playground kids to use...<br />
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The fantasy version teams have a few different stats here and there with the humans being the normal 'middle ground', 'jack of all trades' type team.<br />
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Below you will find some other shots from our game but first the burning issue... How does it stack up to Guild Ball and is it worth shelling out the 65 quid on the kickstarter (which is basic - you are pre-buying the game really - there are a number of stretch goals mentioned - star players etc but no real different pledge levels apart from getting your kit painted or getting a figure of you in the game. Wish I had the money lol).<br />
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It is a very different beast than Guild Ball, not as complex and fiddly and doesn't rely on you buffing up a super player. In fact the ease of play makes you have to rely on setting up passing patterns and hoping you can make a break. Not saying this necessarily makes it better the GB obviously and many people would miss the chance to micro manage and build up the momentum for your stars etc. But the fact I can get an exciting end to end game with no book-keeping and tokens everywhere and play it in way less than an hour (it seems) means I will end up playing Wall Ball A LOT, as where I have played Guild Ball twice in the last year I think. I can see it being great for a quick club tournament - games being played at the end of the normal night perhaps. I am already planning having a league for my class at school...<br />
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Sports games (even fantasy versions) often feel slow and clunky having a lot less action than in real life (obviously the same about any game really I suppose but sports games always seem to feel worse - perhaps as we are used to watching them or playing full speed on the PS4) but somehow WB feels good and fast. May be an individual thing perhaps but I can only suggest you give it a go... Click the link below:<br />
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<a href="https://www.kickstarter.com/projects/982568696/warball-a-fantasy-football-tabletop-miniatures-gam?ref=user_menu" target="_blank">WARBALL KS</a><br />
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After surviving a couple of corners...<br />
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My striker hit on a quick break and showed them how it was done..... GOOOOOOAAALLLLLLLLLLLLLLLLLL<br />
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<br />Rich Joneshttp://www.blogger.com/profile/01357797432133144427noreply@blogger.com0tag:blogger.com,1999:blog-7147377162556743188.post-84603484233718076742018-01-19T14:24:00.000-08:002018-01-19T14:26:33.411-08:00Hutt Hutt - and not a Jabba in sight... More Gridiron action....<div class="separator" style="clear: both; text-align: center;">
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Check the Kickstarter out - <a href="https://www.kickstarter.com/projects/2013971464/fourth-quarter-football-gridiron-miniature-game/comments" target="_blank">https://www.kickstarter.com/projects/2013971464/fourth-quarter-football-gridiron-miniature-game/comments</a><br />
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Morning Sports fans... It's Short and Folk here again to bring you the best of last nights action...<br />
And what action it was JB as the Oakwood Raiders visited the Long Avenue Rams for the inaugural Conference Week Bowl.<br />
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<i>It was another visit from my long suffering gaming pal Shaun Mc, this time to play Fourth Quarter Football. Another football US style game which has just smashed its Kickstarter target in a matter of days and is well into the stretch goals. I am lucky enough to be a kind of playtester and have enough of the official kit to be able to play the base game. Apparently this was the first ever game where the designer wasn't overseeing the game, obviously it was Shaun's first game and only really my second proper game. It is a testament to the rules that it went so smoothly - although we did have Andrew at the other end of FB messenger if needed, Kudos goes to the game play in that Shaun picked it up so quick and it ran intuitively. A caveat on the pictures - the pitch and my players are the official FQF ones but because I had undercoated (or am painting) all 14 up as one team Shaun had to use some Electric Football custom figures and I added a figure to the down marker and timer as well as the goals I made some time back. Also obviously all the cards are not the final products.</i><br />
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<tr><td class="tr-caption" style="text-align: center;">Excitement from the third quarter - aka as me showing Shaun how the stuff works!</td></tr>
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We join the action in the Fourth Quarter after a tight first three which saw the Rams leading by one point and the Raiders on their 25 after losing 5 yards on their first play.<br />
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<i>Obviously (spoiler in the name) FQF has the action starting in the fourth quarter. This is a great mechanic as you can spend 90-120 minutes playing fairly detailed downs and actually feel like you get a game finished. Also means no abstraction of yardage/downs like in Techno Ball which kind of plays like flag. Again it uses 7 players a side as a base mainly because of ease of game play (time wise) and the ground scale. Again I see it as you are using the 7 players crucial to the play at that time and representing the area of influence around the line of scrimmage of a couple of players. There will be options to play games with more figures but apparently it takes more time - don't worry we will give it a go real soon. </i><br />
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Coach McTague then tried a sweep around the right but the FB was stopped in his tracks as he failed to ram through the gap.<br />
At this point JB I presumed it was going to be a very long maiden night for the rookie coach...<br />
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<i>Shaun's QB was sacked on the first play by a blitz from the Line Backer. Sacking isn't done on the tackle stat but the sack stat and is essentially harder to do. I see this as being because the QB isn't intent on running through or round the tackler and not losing yards but rather self preservation and may duck and dive any way. Just being near him puts minus scores on passes etc. But I rolled well :)</i><br />
<i>So on second down he ran a sweep. A lack of blocking and poor evasion rolls soon put paid to that though and it was 3rd and about 12...</i><br />
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It didn't look good on the next down Marschall as the Rams seemed to have all the receivers covered and a blitz coming!<br />
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Yes JB it looked as if a sack party from the Rams LBs was the order of the day.<br />
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<i>Shaun couldn't catch a break. my cover rolls were all spot on while his OL was underperforming giving me too many options for him to cover. Plus my sack rolls seemed to be on fire as I was rolling 10 plus every time. </i><br />
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Well JB it seems like it was desperation time...<br />
Wasn't going to happen Marschall - that coverage looked tight man... And there was the blitz again, and why not!<br />
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Corner back was all over that Split End but it looked like McTagues had the cajones to go for it. </div>
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Holy crap on a cracker JB I'll never know how he caught it... </div>
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<i>Shaun had a Long Bomb card in his hand and used it... Was still a tough throw though but unfortunately I hadn't managed to double cover the SE like I wanted to, first time the dice turned, although it wouldn't be the last! Although you need to factor in a number of things to the throw it becomes very quick and easy - the QB needed 7 to make the pass on target. There was however a minus three for the QB throwing to that zone (not his preferred side and a fair distance) added to this was a minus three for the receiver being covered. The saving grace was the pass play gave +3 to this zone (all these are easily seen on the stat and play card) and the SE gave a +2 as well. Shaun rolled a 4,4 and the plus five took it to 13 and the minus 6 back to 7 - he just got it on target and it was hauled in by the SE who was then thankfully tackled by the other defensive back moving in. Reading the above may make it seem complicated but in reality the cards make it very easy and quick. </i></div>
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With 15 yards to go JB it didn't look too promising when the Split End slipped, the Flanker was covered and yet another blitz was on the way, McTague was finding it hard to keep those LBs away - although we always knew it left the backfield pretty open...<br />
It's Jones' way though Marschall - all or nothing, all or nothing.. And this time it was everything, another trip to the ice bath for the QB !<br />
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On the following down I truly thought there was no way through for them Marschall, again the secondary had them covered well...<br />
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The difference here JB was the OL had finally decided to get up off their asses and do their job, McTague must have given them a rollicking...<br />
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<i>Indeed fortunes changed on an excellent roll for the OL on the first phase of the play. In FQF the line roll to see how well they do their job in the seconds after the hike - Shaun had been rolling average up til this point, meaning his line had been performing average. BUT a natural </i><br />
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<i>12 changed that. On a pass action Line roll a natural 12 (6,6) gave a 'fantastic snap' allowing two DL to be engaged and the QB a plus one on the throw roll. THEN on the pass to the receiver, who was covered by one player and had another next to them (which I was hoping would slow them down by making the evade roll awkward) saw Shaun play a middle slant - this meant he had a +1 from the flanker in that zone, (from play card) +1 for the flanker liking to catch in that zone (from player card) and +2 (from QB card) as it was a preferred side and zone. Overall plus 4 and an extra from the snap - +5 total. Receiver was covered -3 but I had the LB not in same zone but adjacent for -1 for a total of -4. Shaun rolled an 10 (take no notice of dice in photo) +5, -4 for an 11 over all. Now this is 4 over the target of 7 which is good (base mechanic to remember in the game is +4 over target something good happens, -4 under target something bad happens, natural 12 something very good happens and natural 2 something very bad happens). On a pass +4 the receiver gets a free one square move - in this case INTO THE ENDZONE!</i><br />
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Seemed to be against the run of play JB and we both thought the Rams would come out strong again and after all a TD would give them the lead again, and time would then be against the Raiders....<br />
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That's what we thought Marschall, that's what we thought.<br />
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Incomplete pass on what should have been a bread and butter catch JB - it was then that the rot set in I think...<br />
I agree Marschall it seemed to set the trend...<br />
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Quick slant and then a first and sit to the tight end saw the rams marching up the field...<br />
But JB they stalled on a couple and time was running out as they needed two scores...<br />
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<i>Slow march was no good as I needed to score as the clock marched on...I had been keeping my Long Bomb play card for such an occasion. In the base game one has a deck of plays which are drawn from, a hand of 3 sees one card going on the play slot, one on the audible (which you can swap to after the lines are set - also where trick plays go) slot and one to be kept. After the play has finished the one you used is discarded, the one you didn't into the redraw pile and you draw back up to three. This adds a deck building and management mechanic into the game although there will, I believe, be options for open play books and limited open play books for the purists. Anyway it was time for the bomb!</i><br />
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It seemed the Rams had pulled one out the bag Marschall... as soon as it left the hand though it looked a little wobbly...<br />
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Yeh JB good idea but the final execution let them down and as it bobbled it looked like the pick was on...and what a pick it turned out to be!<br />
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<i>Yeh it seemed I had done it, but the modified pass roll saw it a an Inaccurate Throw (4 under target score) meaning my receiver had a chance to catch it still, but he didn't as he was being covered well. Then the next closest player can try and catch it and Shaun's corner back DID !!!! Interception. </i><br />
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<i>Then the race was on... you can't activate the same player in consecutive phases and my QB tried to head him off, obviously guilt ridden!</i><br />
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<i>Honestly my Ipad ran out of juice at this stage .... but needless to say my QB was blocked and although my defensive back did catch up as I used the fatigue mechanic to push him - the same mechanic made his tackle less effective and the game effectively ended on a 100 yard Pick Six... Obviously I let Shaun win to get hime to play again cough cough...</i><br />
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<i><b>A brilliant, fun game which took us about 2 1/2 hours but that included a curry break and Shaun learning the rules! Post match talk turned to a comparison with Techno Bowl (which Shaun really enjoys playing). The games are different beasts - while TnB can't be fobbed off as just a football 'like game' there are a lot of things that are abstracted and make it feel more like playing flag football, don't get me wrong I love the game. BUT FQF feels a lot more like football, you need to call the plays and stick too them, you can improvise and there are mechanics and rules for scrambling etc but if you are forced or choose to deviate from the play you shouldn't expect a very high success rate. Just like real pitch action you do it when there is no real choice. Obviously, I haven't access to ALL the rules for player skills etc and we are playing the BASE game but I hope you can see how fun it is... I can't wait to get all the rules for team progression etc etc. More telling is I think Shaun decided that this was going to be the game we would be playing to get our Paydirt fix... </b></i><br />
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<b><i>Pass on the details of the KS as there isn't much time left and I WANT those final stretch goals LOL</i></b><br />
<i><br /></i>Rich Joneshttp://www.blogger.com/profile/01357797432133144427noreply@blogger.com2tag:blogger.com,1999:blog-7147377162556743188.post-33949467239620676192018-01-13T04:35:00.002-08:002018-01-13T04:35:33.206-08:00NFL Live - well almostWell, American Football games, ever since the very early 80s I have been playing 'football' board games, Statis Pro, Paydirt and a host of others including the 80s table top miniatures game made in England (charts and more charts with a very very long game play)... And the search for a playable game went on and on, including making my own and helping out testing for the THW CVL football game. But either they were abstract like the early board games, complicated and long (like most attempts at miniature games) or far, far too random (like the First and Goal dice/board game - which is very good until you realise the way to win is to do the most likely football play in that situation lol).<br />
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Then along came the kick starter for Techno Bowl (based it says on the old 80s video games) and then late last year the kickstarter for Fourth Quarter Football (which I had heard good things about from Meeples and Miniatures Neil). As the sci-f/fantasy games left a lot to be desired (Bloodbowl, Dreadball, Guild Ball) when it came to NFL feeling the two mentioned above showed/.show real promise. Luckily I got a copy of Techno Bowl and am sort of playtesting for Fourth Quarter Football so I am in a lucky spot - even just finished my own rules as well but they will be put aside for now maybe. But there is obviously going to be a question over which one is 'best' - So at the EFL (Enfield Football League) we are going to try and answer some of your questions... And what better way than through a few playthroughs of the games.<br />
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Firstly a caveat I suppose - Fourth Quarter Football is not completed, it is funded and well on the road but the rules may well change with playtesting and open beta testing, so one can't go by what you see completely (indeed I am playing by memory and don't have access to the full rules etc). Secondly I think it is fair to say that both games are going to really only appeal to football fans who are gamers. I think as it stands it would be near on impossible to get a football fan who isn't a gamer hooked on either or a gamer who isn't a football fan - the alien concepts either way would give a VERY steep learning curve indeed. Not impossible by any means, but I can't imagine it happening on a large scale. So niche market with either game I think.<br />
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Techno bowl (TnB from now) is more a board game in looks, Fourth Quarter Football (FQF from now) is more a miniature game in looks - the figures are brilliant believe me. However, TnB can be played with figures and FQF could be played with tokens - in fact both are played out on identical boards set up wise. TnB squares are inches and FQF uses 32mm squares and as both use a base 7 a side (8 in Pro mode for TnB and 8-11 is possible in FQF if the coach wants). Throughout this series of articles I will use the term Coach for the actual live human player and the term Player meaning the model represented on the field.<br />
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So on with the action - first a TnB game with my long suffering gaming mate Shaun (who has played gridiron and follows it). This was played a week after my hand in the first live streamed game of FQF which can be found here:<br />
<a href="https://www.facebook.com/FourthQuarterFootballGame/videos/307653389723329/" target="_blank">LIVE FQF with yours truly as the opposition </a><br />
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Evening sports fans; its your hosts JB Short and Marschal Folk her welcoming you to the Bush Hill stadium (known locally as THE COVE) as the Bush Hill Revolt take on the Winchmore Chefs in a grudge match on playoff weekend.<br />
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<tr><td class="tr-caption" style="text-align: center;">We are using electric football figures and not the token/blocks you get with the game. </td></tr>
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Well Marschal it looks like a tense, noise filled stadium and the Chefs win the toss and decide to receive the ball, ending with first down on their 20 yard line...<br />
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Evening JB, evening viewers it sure looks like the Revolt are showing a blitz trying to put the pressure on the Chefs QB (Brett Rabatin) and ignoring the running threat of 55 Christian Okeydokay and 70 Deacon Holmes. Is it going to pay off JB?<br />
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Well is certainly looks like it did Marschal, I believe that is a sack from Larry Thompson on the first play of the game, what a start from the Revolt, the Chefs didn't know what had hit them.<br />
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<i>The learning curve game play in TnB is steep - while the rules are not overly complex if you are used to wargames or even boardgames the interaction between the players and the teams is. It is never really anyone coaches 'go' in TnB as the dice rolls for attempted action can give supplementary actions to either team (depending on the success or failure of the roll for the action being attempted). Even a partial success (meaning the player does the action being attempted) gives a half move to any opposing player. Get a full success and the coach gets another activation for one of their other players while a total failure gives the opposition a FULL activation with any of their players). Things compile and things can, and do get hectic. For instance a total fail will see one of the opposition players bearing down on you like crazy, but it they attempt an action and fail it can lead to one of your players being able to do something useful. Modified dice rolls of >10 are total successes, 7-9 partial successes and <6 see a total failure. While this sounds crazy and unmanageable it does in fact mimic the carnage on the scrimmage line very, very well and in fact after a half a game becomes very intuitive. On the first down my safety blitzed, a risky move as Shaun's receiver took off down field and was uncovered. However, a disaster on the line from Shaun's lineman gave me a full activation and #7 went in with a tackle for a sack. If Shaun's line man had blocked moderately well (rolled a 7 plus rather than a 4) then no doubt the receiver would have been away and been very hard to stop. </i><br />
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Unfortunately for the Chefs and head coach McTague is looks like the second down is going the same way JB,,. An all out blitz gave Rabatin no where to go...<br />
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I'm amazed he managed to avoid the safety JB; looks like it is going to be a hard long night for the Chefs, unless they can get #70 Jamal Childs going...<br />
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<i>Again the blitz paid off, you have a minute to set your line and a minute to set your play in TnB - the play setting involves picking 5 player cards (the players you want to activate) and putting them in the order you want them to go... both players then flip the top card to see who activates first, the fastest player (higher first digit) choosing. There is a lot of subtlety in this section as you can use both player cards in your hand, the ones left on the bench can be used (especially by the defence) to 'read and react' (meaning you can activate that player instead of the one flipped) and to add bonuses to actions, there is also the chance to go in motion and to make adjustments - all of which are done in a smooth way which doesn't slow down game play at all. It does make the game very reactive indeed, but with a price (read and react players can't do the half move and take an action option when they activate). In this play I blitzed my safety again knowing he couldn't risk a quick throw. I had placed my strongest lineman wide so with my second card I could use him to rush and 'block' and with a plus 2 having a good chance of getting the 10 plus I needed to take #7 in for the sack again. Unfortunately though Shaun had now got used to this tactic and it was harder from then on. However, for the moment Shaun had 3rd and LONG. In TnB you have 4 downs to score, not make 10 yards. This, to be honest, put me off when I first came across it and is, at the very least, taking the game a long way from being a simulation. On the other hand if you can take that each 'play' is the highlight sequence of that 'set of downs' then the drive downfield quickly becomes 'sensible'. The truth is with the game play and the scale of the board it would be nigh on impossible to stop someone making 2 squares (10 yards) in 4 plays and would break the game unless you had 10 squares to each 10 yards and then playing a quarter would take longer than watching a live game! Indeed both games default at 7 players a side (TnB goes to 8 in Pro mode and FQF can be played </i><i>with more players with the understanding it is going to take a lot longer to play). This has rankled some fans (probably light gamers) who see anything less than 11 players a side as not being realistic. Again game design sensibility has to win, the game scale if you used 11 players would have to be 1:1 ground scale. or at least 26 squares across meaning at least 52 long even if you kept it as not to true scale. This would be crazy for a game to designer hoped to at least catch on with people. I see it as the seven player models on the field represent a field of influence by the players who contribute to the play, and therefore you don't need all 11 players represented. Anyway back to the game at hand...</i><br />
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One thing Marschal it can't go any worse on this down for Coach McTague,<br />
You'd sincerely hope not JB but let's see shall we...<br />
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OH no JB the pockets collapsing again, but wait, Rabatin wiggles out of it...<br />
And there waiting Marschal is Tom Vincent and Jamaal Child, there is a combination we are used to...<br />
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<i>Gods of the |Dice finally decided to stop kicking Shaun in the nether regions and an outlet pass to the split end got him away from the safety zone. There is no punting in the game - mainly as you have the four downs to score not make yardage. So, fourth and long will involve trying to get to the endzone, and was I assumed fairly easy to stop with a take on a zone 'prevent' defence. Trouble is playing a zone defence is a steep learning curve. Trick is to have a hand of cards that are line men and then read and react with the backfield off the bench, trouble is when the O split down the zones forcing you to choose and then the fact that the back field react player is limited and can't do the move and action activation. Luckily though the cards came my way and I managed a tackle and took the ball over.</i><br />
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JB, I thought the Chefs had it then, split the zones with that pass, Childs was unlucky not to spin out of that pass like he normally does.<br />
Certainly was unlucky Marschal, but now we get to see the Revolts option based O in action...<br />
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Don Fast sets up in shotgun, oh my they they haven't picked up #70 on the blitz JB...<br />
Looks like a bit of payback time to me, but wait, he's pitched it to Thompson and he's off, we have seen it time and time again, this young rookie is hard to take down....<br />
OOOO well normally JB, normally...<br />
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<i>Shaun thought he would take a leaf out of my playbook and blitz around the safety... However, Fast, my QB, has the special skills of pitch and option... this means he can 'handoff' up to 3 squares and also can interrupt the opponent when someone enters his threat zone and pitch the ball, so long as a sports check is made (in other words anything but a double). In this case he did and pitched it to #7 who is my star runner with juke and spin meaning he is harder to take down (another different coloured dice is added to the roll and if this is the same as either of the normal dice it will negate it - meaning you would normally be looking at a fail unless you roll an unmatched 6 and have a positive modifier. However he got gang tackled. If I hadn't used the option then the route was being run by #64 Angus. There is no play calling in the sense that you put a play card down like in other games. At face value this makes things too reactive. However, you do have to set your play as in choose which players act when and on O there is little chance to change the sequence. This does mean improvising from the play you have in your head when you set your cards is at the whim of the dice gods as you are hoping for extra activations being generated. </i><br />
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Oh my JB what is happening, looks like another blitz and the option could be on again.<br />
Indeed Marschal here is come the old shovel pass to the tight end Tesla...., Oh noooooo<br />
He's fumbled it JB he's fumbled it, that ball is bobbling around like my belly after thanksgiving... Vincent is off, swooping up the ball he's reversed and is free, look at him go,,, no one is going to catch him its a touchdown, JB a touchdown...<br />
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<i>Indeed it was - a combination of a fumbled option shovel pass and then a series of players fumbling it on the attempted pick ups (remember this only happens on a double being thrown!) and one of Shaun's hardest players to take down got the ball and ran out wide with the help of rolls from Shaun succeeding completely and me giving him activations by complete failures lol !</i><br />
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Well the Revolt only have a few minutes left in the half JB looks like a few time outs will be used by Coach Jones.<br />
Indeed Marschal looks like they will have to...<br />
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Well how wrong could we be Marschal...<br />
Yeh the Revolt marched down to the end zone so quickly... looks like the premature time outs might bit Jones in the butt, the chefs have time to score if they hurry.<br />
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<i>Yeh I scored too quickly after adding my time out blocks to the timer and Shaun was left with one play to try and take the score to 14 - 7 at the half . I went for a prevent defence and finally bought his receiver down with a luck roll to leave the score equal at the half. </i><br />
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<i>The second half was tense, very tense indeed. A quick score by myself on a post route </i><br />
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<i>was countered by Shaun on a long bomb...</i><br />
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I then scored quickly on a couple of run plays leaving the score 21 -14 to me (not as it says on the scoreboard) with one play left....</div>
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What a game JB it's going down to the wire...</div>
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Can the Chefs do it Marschal? </div>
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I think in this game anything could happen JB anything...</div>
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<i>I risked a blitz while leaving some deep cover and it seemed to be working until the dice gods struck again and a series of extra activations and me having the wrong cards on the bench saw a very successful post route from Shaun come to fruition and the game was set for overtime (which we didn't have time to play out - and I am not sure is covered by the rules as is). </i></div>
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<i>The game was only our second real game and lasted about 90 minutes but we had to look up a few things as we went along and didn't enforce the one minute timer to set plays. In the end we were not even using the QRS and the action is very intuitive and smooth. </i></div>
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<i>It is an excellent game and great fun to play, the plays feel like playing out a play but obviously over a larger portion of the field on the whole... this is the suspension of belief you have to make to ensure the game works. </i></div>
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<i>Downside of the game:</i></div>
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<i>No models - you have stand up pixel looking players ala the old computer games. They are fine in themselves but models look better - FQF figures wouldn't fit in the squares, but you could play TnB on the FQF pitch with bigger figures. </i></div>
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<i>Abstracted game play - no penalties, no punts no first downs as such - apart from the actual mechanics of the play the game is not football really. Weirdly this doesn't seem to matter when you are playing though!</i></div>
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<i>Restricted opponents - especially in the UK we are going to find it hard to find opponents, they need to be a gamer and a football fan. </i></div>
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<i>DICE GODS - you are totally at the whim of the dice gods - this is true of any game really I suppose but because of the extra activations things can get out of hand REAL QUICK... again maybe not a bad thing as football plays out on those little lucky moments IRL - but it is a warning - you can't really play safe lol</i></div>
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<i>Very reactive - at least on face value, in the end you realise that running plays you haven't got the cards set for is very risky, maybe again like real life.</i></div>
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<i>Like flag or playground football - no real positions set for the player and you use both on O and D - easy fix with house rules though.</i></div>
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<i>Easy to dismiss as 'not really football' - this however is a false view which soon fades when you have a game or two. </i></div>
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<i>Upside of the game. </i></div>
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<i>Innovative play setting - I love the activation system and the extra activation mechanics - works very well for a game with a lot of off the ball contact. </i></div>
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<i>Very good components - excellent pitch and cards - the dice hate me though lol </i></div>
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<i>Very good gameplay - once your suspension of belief kicks in and you concentrate on the players and play mechanics. </i></div>
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<i>Extremely fun to play. </i></div>
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<i>If it wasn't for Fourth Quarter looming on the horizon this would have made my YEAR and I would stop my quest for a gridiron game... As it stands it is going against a game which has far more immediate football feel and look. In the end it may just boil down to individual preference - I will probably end up playing both, depending on whom I am playing against. </i></div>
Rich Joneshttp://www.blogger.com/profile/01357797432133144427noreply@blogger.com0tag:blogger.com,1999:blog-7147377162556743188.post-73890844489319889612017-12-04T13:03:00.002-08:002017-12-04T13:03:58.445-08:00Been a while...Not that I haven't been gaming... far from it, 6mm Desert War FOW, Age of Sigmar, 40k and Shadespire have all featured heavily. But not really had anything exciting to right about. BUT then two games have peaked my interest. Firstly there is Fourth Quarter Football which is due to be kickstarted at the end of December. Being an American Football game it was always going to jingle my bells (seasonal reference thrown in considering I have just had the first carol singers of the year pounding on the door) and after tracking (or is that stalking) the designer down for a while I got a demo in at Dragon Meet the other day.<br />
<br />
I say demo I actually had a demo, watched quite a few demos and then had a full game with Chris (the afore mentioned designer). Well, what can I say apart from, "Hurry up with the KS for goodness sake... I want it and I want it NOW!"<br />
<br />
I have worked on Gridiron games for years and years - had a decent game down at one stage, in fact Shaun and I loved playing it and it worked well (used a cross of Two Hour Wargame and my Flying Lead rules). But then we realised it was taking us a night to play a QUARTER - oops. Now while we were enjoying a four night game it was debatable if many other folks would. But by then we were playtesting a 2Hour Wargame sci-fi Gridiron game (think Galactic Football League books) which was good fun and basically used 7 players on a grid and you called the plays and matched up the relevant stats etc. Again loved playing the game but it lacked real movement of figures as a game mechanic - it was more like a slightly figured up Statis Pro game. Which in itself wasn't a bad think but it wasn't a figures game. Fourth Quarter is!<br />
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An excellent solution to the problem of depicting the sport on the table top - you are basically only playing the 4th Quarter. Plays are made using a playbook (cards) that eventually in the game will be tailored to your play style. You can go OFF play but there are very strong penalties to the rolls for doing so - meaning you only adlib when absolutely necessary, like in the game. This gets rid of the 'old' constant reaction to what the opponent is moving to do. You have to drop the QB back a set number of steps, the WRs have to run a certain route etc - if you are to have a decent hope of pulling the play off. Cleverly the play is done in two stages - firstly you have the automatic responses drilled into the team. Basically this means that your offensive line will do whats needed for that play, the QB drops back and receivers set off. The defence have a limited reply to this. BUT things can go pair shaped early. After this phase the coaches then move a player at a time to resolve the play. Basically this results in what you see on game day on TV - the scrimmage is shown and then they hone down to the important action... This is why the game feels right with only actually 7 players on the field - think of them as the seven players that MAKE a difference to that play.<br />
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I will not go into it in too much detail but it WORKS and bloody well indeed. Simple enough rules but everything is there - you can audible (basically you choose two plays and can change before the snap) you can fake pump the old throwing arm, you can play action etc etc... BUT it plays in around an hour!!!!<br />
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If you have even a passing interest in the game you need to back this when it hits KS... Oh and the figures are LOVELY !<br />
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BLOOD RED SKIES<br />
I kinda avoided this as I enjoyed Wings of Glory for Battle of Britain action. But a couple of games I saw being played made me think it may be the vessel for larger dogfights with less book keeping (or so it looked). So I preordered and as it got closer the predicted late December date began to get a bit frothy over it - I do love Battle of Britain as a games setting. Then the bad news that release had been delayed... DAMN all frothed up and no game to play, or was there?<br />
<br />
The base rules are available and a quick scour of the videos, demo games etc have filled in a lot of the rest (even the deck building of the cards for the advanced game). SO test games are very doable - especially if you (like me) already had WoW planes (same scale) on magnets which allow the 'advantage state' to be shown as in the Warlord's game!<br />
<br />
More later - but it is proving to be an awesomely enjoyable game - not as instantly bloody as I imagined on read through (most games so far have been more about giving the BOOM chits out so the opposing squadron pull back) but we are not playing the scenarios as they are one thing I can't hunt down - so basic dog fights it has been.<br />
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<br />Rich Joneshttp://www.blogger.com/profile/01357797432133144427noreply@blogger.com0tag:blogger.com,1999:blog-7147377162556743188.post-48848199829956848562017-07-13T14:13:00.001-07:002017-07-13T14:13:45.270-07:00It's not wise to upset the wolfie...<div class="separator" style="clear: both; text-align: center;">
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(60 Power Level, Patrol Detachment Match Play - Tactical Escalation scenario)<br />
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Fenris never really made it as a holiday destination, even at the height of the Imperium it was the last place anyone really wanted to go. Forbidding terrain, cold that would freeze one's knackers off and snow blizzards that could swamp your transport in seconds were, to be fair, the least of a visitors worries. Unless you could drink a wolfie boy under the table, or more unlikely still, beat the canines out of him in a fight - you probably were not getting off the planet intact - either physically or mentally.<br />
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So it was with some accompanying locker and transporter room moans and groans that Cpt. McTague informed a detachment of his ultra marines that they had to head to an outpost of Ragnar Blackmane's company to make sure that Librarian Murrius took possession of a Holy Relic that had been uncovered during the Wolves building works. Murrius was concerned that the soft parchment paper contained within the skull adorned gold box may be used for purposes that it certainly wasn't intended for. Certainly the uncouth marines at the base would not appreciate the relic for its holy worthiness.<br />
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A simple mission surely - transport a few squads down to liaise with the garrisoned troops, set up the meeting and wait for Librarian Murrius to transport down, get the 'thing' and then they could all be back on there way before any important bits froze off. <br />
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Indeed the first night was going swimmingly well, a feast was laid out to honour the guests, mead was supplied in the bucket load and battle stories were swapped... Two little things were to turn this endearing scene into a situation that ended, as the acronym attests, FUBAR. One contributing factor was the mead was wolf mead, The human Ultras probably were not used to the strength of 'Old Fang XXX' and in particular the way it kind of snuck up on you, smacked the section of the brain which controlled 'sensible behaviour' around a bit and filled you with a sense of invincibility. Secondly the base contained around 30 Space Wolf marines who had been cooked up with only themselves to interact with (read fight with) for 3 months.<br />
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Still the Lts present from both factions should have been able to keep a lid on it... except for the mead. So there had been a little fracas. Still nothing too serious and nothing the medical bay back in the ship couldn't sort out.<br />
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Private Dickus woke up with a very sore head, not a hangover - indeed he was still very drunk - but from a blow with a stool from behind. He vaguely remembered skimming a plas-steel plate across the room and shouting 'Catch...' but, everything else was a blur.<br />
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Wandering into the canteen the place was filled with hungry soldiers, most of the Ultras looking like their heads were still somewhat... what's the appropriate word ? Oh yeh... FUBAR. Dickus looked around and then locked eyes with his assailant from the night before. He noticed a snarl and an upturned lip, then the private leaping across the table... However, before Dikus could react, a big, somewhat hairy, hand grabbed the leaping figure by the scruff of the neck, shook him and then pushed him back into his seat, a deep guttural growl making the private put his head down. When sober the mind of Pvt. Dickus would have given a sigh of relief and probably uttered, "TF for that." But his mind wasn't sober, in fact the Old Fang was still doing the fandango with his frontal lobe and instead he shouted,<br />
" That's a good boy.... Sitttttt !"<br />
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So that's how the two patrol detachments came to be lined up across the compound from each other...<br />
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<tr><td class="tr-caption" style="text-align: center;">He said what? Let's have them...</td></tr>
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Another great game of Newhammer 40k in the bag, basically this was new versus old marines as most of my force were Primus while Shaun was using my old Ultra squads with the Librarian and terminator squad.<br />
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Shaun's tactics seemed to be sit back and shoot the snot out of me while I poured across the board in a rage and the to deep strike the termies in behind as a hammer and anvil type 'thang'. A number of games into 40K now and I was learning... This time I staggered my line out with my Hellblaster squad strung out behind which denied most of the middle of the board for the deepstrike - indeed they had to appear right on the flank. Although I lacked heavy hitting weapons in my squads the Primus weapons extra range was to pay dividends and the Razorback frost weapon being heavy d12 proved its worth.<br />
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The tactical objective cards generation added a lot to the game... in this scenario you increase the number of cards generated as the game turn increases, which, in theory, adds to the tension and is the 'increasing escalation'.<br />
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<tr><td class="tr-caption" style="text-align: center;">Wolves to the left of you, wolves to right... Here they come</td></tr>
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All in all I have to concede that Shaun's dice took the whole 'playing the role of a hung-over group of marines' far to literally. From exploding on reroll plasma guns, to Terminators being unable to make the short charge and being stranded in front of Hellblasters Shaun's Ultras did not have a night to write home about.<br />
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<tr><td class="tr-caption" style="text-align: center;">Librarian Murrius (top right) was surrounded by Terminators until the Hellblaster squad opened up !</td></tr>
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In the end it didn't last until the end of Turn 5 as the Ultras were dispatched on my Turn 5 - it would have been 14-3 Victory Point wise as well but hey, who is counting. Main thing was it was still heaps of fun to play and I was just lucky that the dice gods were definitely favouring me... Must have been the sacrifices being made! Even at 60 Power Level and a 4' table the rules give a good game... add a bit of narration and BANG we have a winner !<br />
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<tr><td class="tr-caption" style="text-align: center;">Murrius ran round the corner, only to be backed into by a Razorback and leapt on by a squad of <br />Primus Wolfies and Floki (my psyker) </td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Nothing beats a bit of fisticuffs. </td></tr>
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<br />Rich Joneshttp://www.blogger.com/profile/01357797432133144427noreply@blogger.com0tag:blogger.com,1999:blog-7147377162556743188.post-48694934853321892782017-06-24T03:25:00.000-07:002017-06-24T15:42:31.853-07:00Revenge is a dish best wolfed down... <div class="separator" style="clear: both; text-align: center;">
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<br />
<i>Welcome to my first real foray into 8th Ed Warhammer 40000 or 40k as it is known. I'd dabbled before but some of the rules (and the people who bent... ups I mean played them) had put me off bigtime - basically for the feel I got out of it it was way too convoluted with seemingly layer upon layer of rule mechanics which basically didn't flow. GW to their credit (or diminishing credit rating perhaps) listened and REBUILT - this is not just a new edition, it is a new streamlined game... SO with the promise of a decent sci-fi game and the lure of having a VIKINGS IN SPACE army in the Space Wolves I was in....</i><br />
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Bjorn took a deep breath and looked at the grotesque figure spread out over the stone... So it was true, the Seer had been right all along. But at least now they knew it was so, the confession had taken a while, in fact Bjorn was impressed with the man's bravery, but in the end no-one resists the blood angel, it had been when Bjorn cracked and pulled his 3rd and 4th rib out of his back that the captive had blurted out the truth.<br />
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Bjorn and his fellow wolf packs had waited long for this day, the day the stories of the skalds ended and the day action began. A figure burst through the hall door,<br />
"So it is true Brother, it is really so... the Spireguard live!" blurted out Ubba, his younger brother, "At last the Old Gods have given us a chance to avenge our Father..."<br />
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Bjorn nodded, then snapped his head back and HOWWLlllled, "Gather the packs Brother, it is time, it is time."<br />
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For an age the Wolves had thought the Spireguard of Prospero to be perished, perished at their claws on the field of battle. But then three years ago the Seer had had a vision, red coated men training for war, training to continue the advance of abomination... Now the pack knew where their hated enemy were building... Now they would strike.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFZzu1iiX6Z1JYcnlM92cFPjHQAI5z_rEkG4oGwJkJnzcQW9tpO9z7xyddYhizx4JoTCIUJT_Oz5oofAqlPr4vxp-m8lE9v9CtlGp8-G5jo5PANBm0tmSlnSOSuqmkDf6twfTWtAhdCDk/s1600/space+wolf+1.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFZzu1iiX6Z1JYcnlM92cFPjHQAI5z_rEkG4oGwJkJnzcQW9tpO9z7xyddYhizx4JoTCIUJT_Oz5oofAqlPr4vxp-m8lE9v9CtlGp8-G5jo5PANBm0tmSlnSOSuqmkDf6twfTWtAhdCDk/s400/space+wolf+1.jpg" width="400" /></a>Bjorn bent down, fresh tracks, the Spireguard were sloppy, not knowing that vengeance was about to pounce...<br />
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<i>Today sees my wolves take on Richard's (Shado's) Guard army who are the Spireguard. In reality I have little faith, even the levelling of the playing field with the new field will be hard to undo the years of experience Shado has... that and the guard are reportedly very strong in this edition... BUT hey this will be the start of my Packs revenge on the traitors of Prospero, the OLD GODS know it !</i><br />
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<i>This is how it all went down in a small mining colony... We are planning on a series of games building up in Power (easy unit costing) as we go along. Today the two forces were 50 POWER - around 800 points worth, played on a 4x4. The mission was 'No Mercy' which doesn't use tactical objectives and the deployment zones we rolled saw us using opposite corners with a 9" no go zone in the middle of the board. I finished setting out first having only five units and chose to go first - Shado challenged but failed to seize the initiative.... Game on!</i><br />
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Bjorn surveyed the small planet shown on the holo-board in front of him. A small mining colony which had seemingly been abandoned a year ago, now it seemed it was the training world of the Spireguard. Scanners blipped, the holo-map zoomed to show a detachment, possibly on patrol, possibly holding some important ground. Bjorn knew that the Battalion Detachment shown in front of him outnumbered his Vanguard by 3 or 4 to 1. But he also knew the pack was a match for anyone, and any numbers. Twenty minutes later his pack members had 'ported' onto the planet the only wolves staying back were the FNG - the Primaris marines sent to bolster the packs numbers. Bjorn spat, they may have Wolf coloured armour, but they weren't Wolves and never would be. Refusal to join the hunt was given to all but one unit of the Primaris, even Bjorn thought the HALO ability of the Inceptors may be useful.<br />
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At the first sight of the Wolves the Spireguard had reacted quickly, forming up around a hill. Intefi, the Company Commander smiled, the appearance of the 'puppies' was a surprise but he had been on a heavy weapons firing practice mission, Ratling snipers were covering the flanks to snipe the indigenous animals as they ran from the fire. Now the pack of mangy wolves had landed right in his firing range... His grandfather would be pleased at the revenge that would be gained this fine day.<br />
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Bjorn knew the only way was to sweep into glorious battle, run head first up the slope towards the Spireguard, Darul, his trusty thunderwolf, slavered and growled his half canine half tech mind conjured up the feast to come.<br />
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Arne had long been Bjorn's friend, now he was leader of the Wulfen berserkers, they needed not combat drugs, just the promise of a glorious death and passage to the Allfather's banquet table. He saw the Spireguard hiding on the grav trains tunnel, hoping they were safe...<br />
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Bjorn felt danger, snapping his vision to the rock formation to his left he caught a glimpse of light... snipers! Flicking his wrist communicator into action he called down the Primaris.<br />
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Sigmand signalled his two team members - time to drop, he had to show Bjorn and the pack him and his new gene seed kind were worthy of being pack members... Tufeti looked up, what was that noise? Like a Terran mammal caught in bright lights he couldn't take his eyes off the blur of light, then the bright explosion of colour in front of him, and then the red explosion, that was a micro-second ago his brother, then pain, then nothing.... Sigmand grinned, that would show his squad were worthy.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkgxPfpLIrQwXyQQQktNmzvQLvzWr3kfIIm14GoMuy25UY7CEi38zcSrmSUmm1Iwb5cxp9smhT8Sq-2TEgg5Fyfh8LHZl7taYWiq-iRdTWs49ZIpR4tZL1rU747jRwwTLGjYyLrBsIMI8/s1600/IMG_1110.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1196" data-original-width="1600" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkgxPfpLIrQwXyQQQktNmzvQLvzWr3kfIIm14GoMuy25UY7CEi38zcSrmSUmm1Iwb5cxp9smhT8Sq-2TEgg5Fyfh8LHZl7taYWiq-iRdTWs49ZIpR4tZL1rU747jRwwTLGjYyLrBsIMI8/s400/IMG_1110.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">BEFORE AND AFTER THE DROP- spot the difference!</td></tr>
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A cacophony of howls cast the air asunder, the Spire guard on the hill glanced nervously at each other, in the distance they could see the Wulfen charge their brethren in the valley.<br />
"Load and lock!" the order spread along the line...<br />
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The guards couldn't believe the speed the rabid pack had covered the ground between them, they opened fire wildly as their foe literally pounced upon them, but their lasguns shots seemingly bounced off the force shields of the pack. Suddenly there were claws and hammers tearing and striking at them. Begging for mercy they were snarled and laughed (if you could call it a laugh) at...<br />
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Thunderwolves bore their riders across the field of battle... Floki invoked the help of the Old Gods, an aura shone around the units around him, shimmering the air making them indistinct, the guards squinted and the nozzles of their weapons wavered.<br />
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<i>My turn ONE had been more successful than I could have ever have imagined. I must admit I had come into the game with an air of trepidation around me, the sheer fire power of the guards coupled with the mission meaning that they could basically just defend the hill seemed unsurmountable. What surprised me was the charge threat of the Wulfen... they can advance (adding a d6 inch) and then charge which is coupled with a re-roll if they fail. Their 3 up invulnerable save courtesy of their storm shield was amazing all game. Dropping infront of the ratling sniper squad (which I was very scared of because of the threat of mortal wounds and their proximity to my Warlord) was awesome (for me at least). By the end of turn one I had received 3 victory points - one for a cheeky first blood and two for taking 2 units out the game). However, I suspected that my inner jubilance was about to be shattered. </i><br />
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Spireguard units prepared to fire, emerging from cover, a walker strode its long legs over the ground, its targeting computer homing in on the Thunderwolf riders in-front of it. Grenades were loaded into their launchers... All hell was to be unleashed on the enemy. Echoing around the valley floor the might of the Spireguard armoury ignited... Intefi smiled, perhaps a medal would be put his way when he presented the pelts of the hated Wolf packs to his superiors... When the noise, heat and haze disappeared he surveyed the results... A tight knot formed in his stomach, blood drained from his face while a metalic taste formed in his mouth. He shook his head believing that when he looked again he would see the true reality. But no, his eyes were not deceived, on rushed the packs - no one had fallen.<br />
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<i>Between what to be fair was way below the odds rolling on Shado's part and the ability of my thunder shields of taking the 'invulnerable' part of invulnerable save far too literally the shooting had caused no casualties... Indeed I think only one wound was caused by an incredible amount of dice. While his luck did change later it would be remiss of me not to say how shocking some of the Spireguard rolling was. For instance this roll from later on in the game :</i><br />
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Bjorn rejoiced in the song of battle ringing around him, his bloodlust was up, his pack were tearing through the ranks of the hated enemy. Everywhere he looked his brothers were literally ripping the red uniformed enemy apart. The walker charged Floki, who survived, denting the metal monster then moving back - summoning the Old Gods to smite the foe. Flames erupted from the Wolf Hunter squad, the red hot liquid seeping into joints, the pilot tried to open the escape hatch but was engulfed as the walker blew up. Sveneric reeled back from the blast, his comrade screaming as flames engulfed him.<br />
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Meanwhile the Thunderwolf riders charged into battle while Bjorn and the Wulfen dispatched more squads of traitors.<br />
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<i>By now it was Shado's turn 4 of a possible 5 and things were still going swimmingly well, the victory points were up to 9-0 in my favour. But things could quickly change. After destroying yet another unit my Wulfen and Bjorn were in danger of getting swamped. </i><br />
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Intefi knew he had to do something, and do it quick. Barking out orders into the local comms network he got all available units to shoot and charge the Wulfen, they were taking out too many of his troopers... He allowed himself a slight shudder of relief as two of the foe fell to overwhelming fire and then the pack was surrounded.<br />
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Arne and his remaining pack member stood back to back, their fallen pack members lying at their feet - his storm claws shimmered. Both of them let out a blood curdling howl and the troopers charged in to be met by swirling claws and fangs dripping with blood.<br />
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<i>Unbelievably they survived and tore a hole in the troopers... it was nearing the possible end of the game. </i><br />
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Bjorn howled in triumph and turned Darul back, while his loyal pack members covered his path, Arne finally fell as the troopers pulled back and grenades rained in... Many a skald will be singing songs of his journey to the Allfather.<br />
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<i>At the end of turn 5 I was well set, miles ahead on VPs and with a lot of my small force intact. But oh the nuances of 40K the game randomly went on, Shado saw a shimmer of hope, if only he could wipe me out completely. But again the close combat ability of the Wolves and the 3 up saves; saved the day. </i><br />
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Bjorn sat at the long table in the ship orbiting the planet, drinking to the pack members who had made the journey to the Allfather and were now feasting and fighting in his great hall. Next time they would take more than a vanguard and aim to wipe the Spireguard traitors from the face of history.<br />
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Entfi waited outside the supreme commander's office, sweat running down his back, possible excuses coursed through his brain. But in reality there could be no excuse, his next command was likely to be a squad rather than a platoon.... But whatever it was he would not forget the face of Bjorn; one day revenge would be his, one day... Just not today.<br />
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<i>What can I say - I loved the game, there was lots of looking things up, I think Shado was surprised how 'different' but the 'same' the game was. A lot of the time in the game was spent looking stats up - definitely worth copying the index pages and making up cards of the units used in the force. can't believe how smoothly the mechanics went though, gone are the clunky seemingly different mechanics used for each different 'type'. </i><br />
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<i>Can't wait for the next installment !</i><br />
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<br />Rich Joneshttp://www.blogger.com/profile/01357797432133144427noreply@blogger.com8tag:blogger.com,1999:blog-7147377162556743188.post-43603891625400989802017-05-21T10:41:00.002-07:002017-05-21T10:41:32.056-07:00Sports Entertainment in miniature Part 2 - RUMBLESLAM in other words.PART 2<br />
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Rumbleslam - a game of wrestling in a fantasy world... Or as I see it the game that:<br />
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a) Broke my 'going to concentrate on the games I have got' pledge IN A BIG WAY.<br />
b) Got me into Pro-wrestling (firstly WWE and then others) which I had successfully managed to either avoid or deride for 55 years IN A BIG WAY.<br />
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There are plenty of 'what's in the box' unboxing videos flying around and Beasts of War did a play through which is on their site I think. So this is a more - 'what I love about it' type post not really a review as such, yes I am a fanboy!<br />
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Pictured above is what a typical game layout will look like. You have a 'team' of wrestlers from various stables (casinos in the game) which you can play as a 'team' or mix and match with other characters from the same casino, superstars or even other casinos (although you will not get the little sponsorship buff if they are not from the same casino). Wrestlers are hired up to a certain 'dosh' level for the game 1000K being the base short game (40 minutes or less) although I think once you have played a few and are using superstars and event cards most people will be playing 1500K games and the time is around 50-60 mins.<br />
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Each wrestler has a stat card with, amongst other things, how many squares they can move over the course of their activation and how many actions they can do, and how many and what type of the special dice they roll for doing what they are doing (copper, silver and gold with the possible amount of hits increasing with the die colour). Different actions take up differing amounts of action points - a normal slap, stomp, punch, knee or whatever other 'brawl' action you want is a point, bouncing off the ropes is a point, climbing on the turnbuckle a point, trying to lift a wrestler a point - you get the idea.<br />
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Specialised attacks cost more but do more damage or an 'effect' - so a grapple like a head lock will cause your opponent to have no defence dice against your brawls to come - grab them round the head and smash the shit out of them kid ! Signature moves normally cost the most and are the most devastating the better the wrestler is.<br />
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Basically to attack you roll the requisite dice, they roll the requisite defence dice depending on how they are defending and the one with most fists wins. Win by 4 or more and you do a beatdown which gives them extra damage and maybe an effect. Lose by 4 or more and they reverse your attack stopping your go and maybe even causing damage.<br />
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After an initial start of round (there are six of them) dexterity roll to see who starts the players alternate activating their wrestlers - when the wrestler runs out of actions or the player wants then the next wrestler goes - no getting bored in this game mister! All the action of the squared circle is there in all its glory - high flyers soar from the turnbuckles, big boys beat down their opponent, wrestlers bounce of the ropes to attack and clothesline, grapples, head slams, pile drivers, joint wrecking holds - IT'S ALL THERE. There is a clever mechanic for being groggy bought on by some attacks or being 'dazed' as a beatdown where the injured wrestler will get minus action or movement points (kept track of by tokens on the cards) on their next activation. Conversely there is a clever mechanic for getting the crowd riled up and cheering for you (or booing if you are a heel) and that can give you extra action points or activate your 'crowd pleaser' ability (which are wide and varied but always useful).<br />
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After a few rounds players fly through their activations and the action is quick and smooth. You win 'royal rumble' style when all your opponents are thrown out the ring - or if the bout ends you win by having more 'dosh' worth of conscious wrestlers in the ring. There are already fan based house rules for movement out the ring, special 'bouts', covers and pins etc and rumour has it official ones will add to the game play even more.<br />
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Star wrestlers are, well, as the name suggests STARS and the shouts of 'THIS IS AWESOME' is often heard ringside... Yet like in reality the booker can be against them and a lucky roll or pure strength of numbers can see there lesser locker room bros being put over! Even if you are a big shot that little psyched up hafling grappler can cause a shock when the popcorn hits the fan!<br />
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SO all in all a perfect game really - quick, fun and fairly easy to pick up and very easy to play when you have got the rules down (which is normally a few rounds). Non wrestling mates have enjoyed playing and wrestling fans LOVE it... The only down side is the printed dice (which is all that could be funded) which the crowd would be shouting 'You fucked up' or 'Delete' at - basically the fists rub off QUICK. Solved by a spray coat of varnish and hopefully people find that out before its too late. There are etched dice on the way hopefully. WOO WOO WOOOO<br />
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All in all though it's BRILLIANT = 'And you can't teach that !'<br />
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FB page <a href="https://www.facebook.com/groups/638073359667567/" target="_blank">https://www.facebook.com/groups/638073359667567/</a><br />
Troll Trader page <a href="https://ttcombat.com/" target="_blank">https://ttcombat.com/</a><br />
FORUMS <a href="http://rumbleslam.forumspower.com/index.php?sid=b20e09e57517d17b99b1d90aee7eb7b4" target="_blank">http://rumbleslam.forumspower.com/index.php?sid=b20e09e57517d17b99b1d90aee7eb7b4</a><br />
<br />Rich Joneshttp://www.blogger.com/profile/01357797432133144427noreply@blogger.com8tag:blogger.com,1999:blog-7147377162556743188.post-58494613797666295432017-05-20T06:06:00.000-07:002017-05-20T06:06:02.956-07:00Sports Entertainment hits the blog...<div class="separator" style="clear: both; text-align: center;">
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I blame Rumbleslam for certain - wasn't going to get it but get drawn, all to easily, towards sports games. Wrestling to me meant Mick Mcmanus, Joe Royale, Big Daddy, Les Kellet and Kendo Nagasaki on ITV Saturday tea-time. Cups of tea, biccies and the occasional hot roll and peanut butter, advert time wrestling with my dad (until I began to hurt him). Missed the whole WWF revival in the 90s by surfing my brains out in Tasmania and then UFC seemed the thing to watch. But BANG suddenly Rumbleslam has pulled me into a world of 'real fakism' - the world of Sports Entertainment, and pulled me in with a vengeance.<br />
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In this, the first of a two part blog entry, I look at the world Rumbleslam parodies - the world of Pro Wrestling...<br />
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Over the top reality escapism is how I would describe pro-wrestling, a world where reality meets fake... yes the blows and matches are fake, all set up to entertain, to let the audience suspend their belief to enjoy booing at the baddie (or HEEL in wrestling terms) or cheer the goodie (Blue Eye or Baby Face in wrestling terms) and forget about the real life shit that is happening. SO, much the same as watching a good adventure or martial arts film - it seems strange that people will watch the Last Samurai and say how good it is without feeling the need to inform me that the actor didn't actually get sliced with a katana, shot with the rifle or speared by the arrow while a wrestling bout will soon have people telling me - that drop to the head from 10' up was fake - COURSE IF WAS FUCKING FAKE - if it wasn't the dude would be DEAD !<br />
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They are actors, on the whole pretty bad, cheesey, actors - BUT they are incredible sports people., Anyone who has done any kind of contact based self defense martial art will know how hard the breakfalls these guys and gals do - UKEMI the way you receive an attack, whether that's fading out, breaking your fall, making them think they have hit to suck them in is an important part of budo - and the pro-wrestlers are freakin brilliant at it (which is what I like about it the most I think) what they do is a martial art no doubt, just as realistic as karate sparring, judo matches etc yet they combine it with story telling. I know that will rankle a fair few people who say karate isn't fake - when's the last time you saw someone break someones face or arm in a karate match then folks? UFC (or whatever cage fighting you are into), Thai boxing etc are different obviously. But Brock Lesnar went from the fake of the wrestling world to the top of the UFC world by basically doing the same thing (only leaving when it was obvious he was a little too dangerous in the cage - oooo drug scandal anyone?).<br />
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So, take it for what it is people - an entertaining, skillful and violent STORY ! And then there is Rumbleslam...<br />
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A Wrestling game set in a fantasy world setting...Rich Joneshttp://www.blogger.com/profile/01357797432133144427noreply@blogger.com0tag:blogger.com,1999:blog-7147377162556743188.post-23325153206289453692017-02-17T10:36:00.000-08:002017-02-17T10:41:45.763-08:00A close run thing... <div class="separator" style="clear: both; text-align: center;">
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No guessing what this little ramble is about then... A quite uninspiring box holding a game which is well worth a look at, promise.<br />
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Napoleonics, Naps or whatever you may wish to call it, an intriguing time in history, possibly seeing the first real 'world war' with battles on most continents. Overly large characters and perhaps the last real effective 'sweeping armies' - fast firing weapons was to put an end to the 'effective' nomincular, although obviously didn't stop Commanders trying it. Naps - my first real wargaming love...<br />
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I was in mid to late primary school when I got friendly with one of our teacher's sons (who didn't go to our school). His older brother (at Uni doing history) was a wargamer and his bedroom and attic was a treasure trove of 30mm Hinton/Hunt figures all painted in the time honoured dip in red, dry, turn, dip in white technique - but to us they were masterpieces, lead figures in lead paint, but we survived. One holidays he showed us how to play, I presume they were wargames research rules but no real idea. But I was hooked. Couple this with Airfix bringing out their plastics range, a wargame book found in the library (along side 'A hundred days which shook the world') and a mate with a massive bare attic room to play on and we were away. Plastic figures on bar mat bases and books and blankets for hills... what more could we want?<br />
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Over the years the fantasy of the Scots Greys' charge and the march of the Old Guard have never been far away, numerous rules, scales etc have been and gone, including my own sets (most notable of which were a FoW derivative called 'Balls of Iron' which apparently had a big following with the Kiwi staff of Battlefront and was close to being used for something exciting - that never came). But nothing ever really satiated the itch. Probably not helped by my insistence that the Peninsular War was basically 'Early War' and as Shaun, my long suffering mate, says I see May 44 in Italy as 'Early War' - anyway you get the idea. Naps to me is the Hundred Days with the Peninsular as Wellington's pre season warm up.<br />
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So, being easy to please (the game has to feature squares which have an outside chance of breaking in some circumstances - bring up the horse arty boys! - cav charges, fierce close quarter shooting and melee and over exaggerated national characteristics) rams head to head with a want for it to 'feel right' - and for me that feel is basically the feel you get in the epic film 'Waterloo'. I am not bothered in the wheeling rate of xx troops in xxx campaign on xxxx weather affected ground - I want to be cheering and hollering as my Scots Greys ride to glory or doom !<br />
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And after alienating myself to a majority of Napoleonic wargamers over the last two paragraphs those unfortunate souls who have persevered must be wondering what this has to do with Command & Colours Naps...<br />
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C&C is a popular hex based system which has been used for a variety of games, probably the most widely known one being the 'Memoir '44' game concentrating on D-Day onwards in WWII. Over the years I have played this quite a bit, the ACW version for a while and other non C&C derivatives such as Battle Lore and the Games of Thrones Westeros games. Apparently we did have the Naps version for a while until it got lent out never to be seen again but I can't really remember it.<br />
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Naps was out of print by the time the Meeples crew got me interested again a few years back - but that has now changed and version 3 is available and I got one...<br />
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I'm not going to labour on the STICKER sticking saga - to be honest it was a pain for an afternoon but a bit like a smack on the thumb with an errant hammer it is now forgotten about, never to be bought up in conversation, ever again!<br />
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Here is what the game looks like, in fact this is Waterloo from the Brit perspective. People do swap the bricks out for models but I actually quite like them, it gives a kind of weird 1800s feel. Besides I spent 4 hours sticking the freekin stickers on .... oops wasn't going to mention that was I?<br />
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Plenty of other places on the web can tell you about the game play etc etc so I will not labour on it. However, this are some of the aspects I really like:<br />
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Fog of War - prevalent in any account of warfare of the age you read, limited visibility, messengers getting killed or lost, erratic generals - you name it, things were not going to go as planned. C&C models this with the card activation/reaction system, and it does it damn well.<br />
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Squares - form square boys - yep it works, yes they are hard, if not impossible, to break without combining arty or infantry with your cav charge and yes you can arrange the blocks to look like the chequered squares in the film!</div>
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Mine are different from yours - Yep national characteristics abound, love them or hate them, argue they didn't really exist, I don't care the game has them and makes the player play like the Commanders they are pretending to be - love it !</div>
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Easy and Quick - from a gamers perspective, will be interesting to see what non gamers think of the simple rules though. But quickish set up and quick play means no getting bored and more than one game a night. What's not to love. </div>
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I could go on of course but no one is probably still reading. So all I have to say is that this avoided me for too long it seems. If you have similar Nap leanings as myself than it is a must to play. If you are interested in the period but don't want to fork out hundreds on figures and painting etc then this is a must. If you hate sticking things to blocks of wood - this is a must so long as you can palm the job off to a mate!</div>
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<br />Rich Joneshttp://www.blogger.com/profile/01357797432133144427noreply@blogger.com0tag:blogger.com,1999:blog-7147377162556743188.post-76948487761588233722017-02-01T06:25:00.001-08:002017-02-01T12:16:38.655-08:00On the way home... Ambush, Gangs of Commorragh style...<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtDHWZs10lGAUjW7XRCFdo9VgWraFXAq5V5ZaF5sQMCIY-KLa5qWVfTZgmlzr24SbYFqgBjDK4cr_MTZkL7wGg9L88kQ_yFc-cmH7EhAO9LpdaWj0s4xYXy09DDtKTbMSNT4jk-wU1isY/s1600/GangsOfCommorraghENG_Slot2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="195" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtDHWZs10lGAUjW7XRCFdo9VgWraFXAq5V5ZaF5sQMCIY-KLa5qWVfTZgmlzr24SbYFqgBjDK4cr_MTZkL7wGg9L88kQ_yFc-cmH7EhAO9LpdaWj0s4xYXy09DDtKTbMSNT4jk-wU1isY/s400/GangsOfCommorraghENG_Slot2.jpg" width="400" /></a></div>
<br />
GW's newest boxed game hit my senses shortly after I found out I loved Blood Bowl. True, I knew nothing about Dark Eldar, very little about 4oK as a whole and, if the truth be known, I was just thinking landspeeder through the forest. Also the Stand Up Paddleboard type skyboards sort of sealed the deal.<br />
<br />
There was lots tingling about on the net about how good a deal the game was model wise. 30 odd quid for 16 'bikes' and 'skyboards' apparently worked out around 55% off the actual retail. So a quick visit to the local store and I returned with the game. An afternoon of plastic gluing and a quick spray and I was ready for when Shaun came round to give it a whirl.<br />
<br />
Premise wise the game is set in the sky above the choking smog of Commorragh where rival gangs come across each other amongst the spires of the buildings poking through the smog. GW promised fast, furious action, great for single games but apparently with an excellent campaign system. We set off on an evenings action to see if they were right.<br />
<br />
Mechanics and rules wise the game is very solid, players alternate activating characters and they move, after all characters have moved then you take it in turns to shoot. Vehicles have a built in turning allowance per move activation, skyboards up to 90 degrees and bikes up to 45 degrees - this has to be made at the start or end of movement. Also they have a minimum and maximum movement. However, each type of vehicle gets access to manoeuvres that can alter your speed, path or alignment (side slip, brake turn which is an extra in move turn, barrel roll etc). Also each type of vehicle has access to specialist maneuverers such as grabs and hook turns for the skyboard and the bikes being able to use the baneblades on their bikes to tear opponents vehicles down. This leads to crazy action all at a hectic pace.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbTCmi_fPWyaWkrvEP8b8qq7xX6WiFdSlNEkdGSEUuHeemxLoX34g3Opij3cqXZdbS-2vsNeZ_NPF_n4VPKw-p7_OsGm6PATJgt0ikU2Dd0ngxU_ehZXakvlqQftuUP7PtewzZDB-iYYU/s1600/IMG_0938.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbTCmi_fPWyaWkrvEP8b8qq7xX6WiFdSlNEkdGSEUuHeemxLoX34g3Opij3cqXZdbS-2vsNeZ_NPF_n4VPKw-p7_OsGm6PATJgt0ikU2Dd0ngxU_ehZXakvlqQftuUP7PtewzZDB-iYYU/s400/IMG_0938.JPG" width="400" /></a></div>
<br />
<br />
Combat is pretty easy - agility of the target vehicle is the number on 2d6 you need to equal or beat to give a hit marker, then a kill roll is made which is determined by the kill rating of the weapon used. Cover gives a saving throw to avoid hit, Jinking stops you attacking that round but adds your pilot skill to the hit target number. Lots of choices to be made all round long - and believe me the rounds are quick once you get the hang of it.<br />
<br />
Set up is interesting as one side will always be ambushed - one gang starts in the middle, all pointing in the same direction, and the other on the table edge in a random direction from the center. Depending on how well the ambush was planned (ie how much difference between the rolls was) determines if the ambushed gang manage to get in a quick emergency turn before the game starts.<br />
<br />
If this was all there was to the game then it would still be worth the money by a long way! But it isn't - the campaign system is elegant, quick and great fun. Starting with having a fight type (as in what you have to do to get extra income or victory points) each player then gets a 'side plot' which can help or hinder one or other player. These also add other terrain/play features to the game - toxid gas clouds, groups of scourgers and the bane of a players life - low battery life on your vehicles !<br />
<br />
Another thing I like about the system is your gang is split pre-game into murder packs - the more packs you send out for the day doing 'jobs' the more income you get at the end. BUT the pack that ends up fighting is determined at random! So even before the game begins you have some important choices to make. Members have to be paid, income spent on new members or upgrades from 'deals' that may be offered. 'Killed' vehicles during the game are really just spiralling out of control out of the fight area. After the game they are rolled for - a 1 means they perished amongst the spires - other results may see them miss the next days jobs and fights etc.<br />
<br />
All in all it is a great game... Can't praise it enough for a quick (anything up to 35 minutes when playing the campaign) miniature based, campaign driven game!<br />
<br />
Well done GW - and that's something I rarely say!<br />
<br />
<br />
<br />Rich Joneshttp://www.blogger.com/profile/01357797432133144427noreply@blogger.com0tag:blogger.com,1999:blog-7147377162556743188.post-49922747324851133352017-01-08T05:20:00.004-08:002017-01-08T05:26:26.646-08:00END BOWL - coach pack<div class="MsoNormal">
The END BOWL - proudly bought to you by Ponders End Blood Bowl Club and the<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIpIxnsg5lmb9oe0gi43IrkG0O3uNv2L75kvlxxp5KjPOZ6_Fc_gcZjrws3XvwWtGBbVGQBxtvsBJpC-gQZRBqyVgkhmSMlP9Ev9wWF0gafoTf2ED3bhzDd-3nzJNmOLh_lbMIGgOZCIo/s1600/abc.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIpIxnsg5lmb9oe0gi43IrkG0O3uNv2L75kvlxxp5KjPOZ6_Fc_gcZjrws3XvwWtGBbVGQBxtvsBJpC-gQZRBqyVgkhmSMlP9Ev9wWF0gafoTf2ED3bhzDd-3nzJNmOLh_lbMIGgOZCIo/s1600/abc.png" /></a></div>
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<b>TEAM ROSTERS</b><br />
All teams must be chosen from the newly released “Bloodbowl Death Zone season 1 handbook” or the official GW Teams of Legend PDF.<br />
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Players are able to spend 1,100,000 Gold Pieces on their team but must not include star players. <br />
<br />
Before the day you may add TWO skills to add to your team for free, however, these are not allowed to be added to the same player.<br />
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Injuries will NOT carry over to the next game.<br />
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Each player should bring a timing device and each player will have a three minutes per turn. After three minutes the player has 3 ‘Time Outs’ per half – these can be used to add one minute to a turn when needed. When the time for a turn runs out the player must finish the player they are on and then the opposition takes their next turn. <br />
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The “illegal Procedures” rule will not be in effect for the movement of turn counters.<br />
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Inducements will not be used. <br />
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After each game your opponent must pick one of your players as the MVP that play will get to roll on the skill table. If you won the game you may modify the result by 1 if they wish.<br />
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<i><b>Players will be required to bring the following:</b></i><br />
At least, Two Team Rosters – One to hand in, one to let your opponent see during the game and one for you.<br />
<br />
1 Painted Team<br />
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If possible please bring a new size pitch just incase.<br />
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<b>Scoring:</b><br />
All score points will be cumulative throughout the day.<br />
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Win – 3pts<br />
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Draw – 1pt<br />
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Loss – 0<br />
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<i>Winning a game by 4 or more touchdowns</i> – Bonus 1pt <br />
<i>Only losing by a margin of 1 touchdown, so long as both sides score</i> – Bonus 1pt<br />
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<b>Prizes:</b><br />
<b>Bombard Trophy</b> - Winning Coach – Head Coach with most points at the end of 4 games – ties will be decided by number of touchdowns and kills added together. Bought to you by:<br />
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Trophy and voucher.<br />
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<b><br /></b>
<b><br /></b>
<b>Galtihay Trophy</b>- Best Uniform – best painted team, everyone will<span style="background-color: white; color: #333333; font-family: "verdana"; font-size: 10pt;"> </span>vote during the lunch break on the teams nominated by opponents during the day.<br />
<b><br /></b>
<b>Oberwald’s Protégé `Award</b> – Coach with most touchdowns during the day.<br />
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<b>Northern Wall Award</b> – Coach with least touchdowns scored against them.<br />
<b><br /></b>
<b>CABAL VISION Award </b>– For the top two stunning plays of the day – jot them down as they happen and hand them in to be judged.<br />
<b><br /></b>
<b>Apoc’s Favourite</b> – Coach causing the most injuries (on the field, not the hall) during the day. Bought to you by the Apoc's special...<br />
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</style>Rich Joneshttp://www.blogger.com/profile/01357797432133144427noreply@blogger.com0tag:blogger.com,1999:blog-7147377162556743188.post-63177040057379522692016-12-31T04:49:00.002-08:002016-12-31T04:49:43.767-08:00Bradfurd Bulls visit the Park Beach Pirates for a 'friendly' pre-season match<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Fumbling
one’s balls… A report for Spike Magazine<o:p></o:p></span></div>
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<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Evening
Violent Sport loving fans…<o:p></o:p></span></div>
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<span lang="EN-GB" style="mso-ansi-language: EN-GB;">New Year’s
Eve Eve saw the Coach Stevie Fase’s ‘Bradfurd Bulls’ travel for a ‘friendly’
(only 3 players died – but more of that later) pre-season game at the ‘Park
Beach Pirates’ home away from home (no teams would travel to play in the far
southern lands so they had to make a base in the ‘Top Half’ and ended up in
Ponder’s End - no one is sure who Ponders was, but the place is probably
representative of his end). <o:p></o:p></span></div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLCkPvVk-Kedsf1iYueHP53eeik80pALB4_iLfnT7dNFRsvS_YVNfoCgkWgMEjQRhnptDXxJUVIWyyx7MMVlMwNrJvPWV9zR-nkrxP2PcrIZ5AuRbRNTGaPtiraBH24wPuQZ4Rm1UVXf4/s1600/IMG_0921.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLCkPvVk-Kedsf1iYueHP53eeik80pALB4_iLfnT7dNFRsvS_YVNfoCgkWgMEjQRhnptDXxJUVIWyyx7MMVlMwNrJvPWV9zR-nkrxP2PcrIZ5AuRbRNTGaPtiraBH24wPuQZ4Rm1UVXf4/s400/IMG_0921.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Bradfurd Bulls</td></tr>
</tbody></table>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEip_nCCmEqcvBpRYbJixZKyIgmgewVt7r1eFXzuOynlpWlRHqdgY1Wxj6-t_CnDXPVQrXaSVS-hQ7JTx03uzJQLM6ZeiAgW1bUiKjgik53lolmG5YwfzusO_YVDoJn3t7a2W85JOLeBS4A/s1600/IMG_0922.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEip_nCCmEqcvBpRYbJixZKyIgmgewVt7r1eFXzuOynlpWlRHqdgY1Wxj6-t_CnDXPVQrXaSVS-hQ7JTx03uzJQLM6ZeiAgW1bUiKjgik53lolmG5YwfzusO_YVDoJn3t7a2W85JOLeBS4A/s400/IMG_0922.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Park Beach Pirates</td></tr>
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<span lang="EN-GB" style="mso-ansi-language: EN-GB;">A large
crowd of 18000 citizens gathered at the ‘Beach’ stadium, numbers no doubt
swollen by the post ‘Mid-Winter’ festivities. A Chaos Dwarf team the ‘Bulls’
have been around for a good 15 years and their Head Coach is a veteran, once
even working for the Games Wizards (GW) for a good number of years. In contrast
the Pirates are a new team to the ‘Top Half’ game and are adjusting to the
differences in play style (the ‘Bottom Half’ game played by the Pirates used
rules from around 30 years ago and many teams also play the derivative
‘Dreadball’ code). Their Head Coach Dicky Jonus is used to a faster flowing,
risk driven game – will be interesting to see how this style holds up in the
‘Top Half’. <o:p></o:p></span></div>
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<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><o:p><br /></o:p></span></div>
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<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><o:p><br /></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">An unusual
start to the game saw the Pirates win the toss and elect to kick, Jonus was
later to reveal this was in game plan; kick to the dwarfs, hold them and
prevent a touchdown and then hit them with a score in the mid second half
leaving Fase with no time to come back with a touchdown of their own. If this
strategy was to work it needed the Pirates to pressure the ball all the time,
not letting the dwarves build a cage and then release one of their fast moving
centaur. It seemed the crowd were to be a big factor with the mass of home fans
lifting their team from the start.<o:p></o:p></span></div>
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<br /></div>
<div class="MsoNormal" style="text-indent: .5in;">
<i style="mso-bidi-font-style: normal;"><span lang="EN-GB" style="mso-ansi-language: EN-GB;">Kick off roll saw the Pirates gain
an extra re-roll, giving them 4 in total.<o:p></o:p></span></i></div>
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<br /></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">A solid
kick off saw the ball sail down the field only for some unusual spin on the
ball to turn it boomerang like and land just inside the Bulls half. <o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><span style="mso-tab-count: 1;"> </span><i style="mso-bidi-font-style: normal;">A
special card was played that deviated the landing point 2d6 instead of the
normal one!<o:p></o:p></i></span></div>
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<br /></div>
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<span lang="EN-GB" style="mso-ansi-language: EN-GB;">It looked
as if the Bulls would be able to quickly form the dreaded cage in an
advantageous position, and that Dicky’s strategy would backfire very quickly. <o:p></o:p></span></div>
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<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSpizQEEk1iR14JZtGi2HEb3FCnRkXtsBEfDqDKQoZVqomIfjTPEmubRmcyskUeDyVn79E4251PYbRr6XvP38V-dOAkbo5vJX3ZuH-szPM3z9_HWQhtHgXeotxabnqRQUzgpP1JPK4mL0/s1600/IMG_0906.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSpizQEEk1iR14JZtGi2HEb3FCnRkXtsBEfDqDKQoZVqomIfjTPEmubRmcyskUeDyVn79E4251PYbRr6XvP38V-dOAkbo5vJX3ZuH-szPM3z9_HWQhtHgXeotxabnqRQUzgpP1JPK4mL0/s400/IMG_0906.JPG" width="298" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Don't worry he needs a 6 to intercept - damn!</td></tr>
</tbody></table>
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<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><o:p><br /></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><o:p><br /></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">However, a
rookie Bulls lineman fumbled the pick-up and it was quickly pounced on by
‘Yungie’ the Pirates open side Blitzer and handed off to Dunkel the thrower. A
melee quickly developed which enabled Spinee, the Pirates main catcher, to dart
into the Endzone and await for what had to be the first touchdown of the game.
Under pressure as the pocket collapsed around him the Pirate’s thrower cocked
his arm, leaping around the Bull Centaur in front of him and released the ball
in a tight spiral, the crowd roared. But the Bulls had a few tricks down their
pads and the Centaur back kicked a lineman up in into the sky and they plucked
the spiralling ball out of the air for a rare interception. <o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Finding
themselves, somewhat surprisingly, with the ball and half the half left on the
time candle the Bulls swept right in a loose cage. With most of the Pirates
near to the other touchline the cage had nothing but fresh pitch in front of it.
Again it looked as if the game would get its first Touchdown. <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><br /></span></div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Unbeknown
to Fase though his main Centaur had a slight problem. He had been caught by an
‘imp inconographer’ (operated by Boyesy, the Pirates ‘fixer’) in a rather
compromising position with a number of livestock items in a local club the
night before the game. In order to obtain the original sketches he had been
told that on a signal from the side-line he had to ‘become a pirate’ for a while!
Boysey standing on the side-line shouting, “What a loada bull…” appears to have
been the signal as at that moment the Centaur seemed to ‘bolt’, out of control
(or so it seemed) he back kicked the ball carrier so hard it actually killed
the poor soul and the ball bobbled free. Obviously the crowd erupted at this
point and then <span style="mso-spacerun: yes;"> </span>Spinee rushed free again
and jumped up and down widely in the Endzone… The crowd roared, all Dunkel had
to do was pick up the ball and throw a short pass to Spinee. Bending over to
scoop the ball up there was no pressure at all on the Pirates’ thrower, his
extra training (sure hands) would help… Wouldn’t it?<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxR58MWxRmlIVNfM62IFrcsM54h4FQqFBJ9DDJIRFjQoI8UQWF2V1GALUDP6Ct_uHJcMdeJPfVyAsaDjLHXIhskRxUPQNx3DU2BOeDVQExgbEt3QJ4iIE6_qVR1IYaNykL4O2Bw2smft4/s1600/IMG_0912.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxR58MWxRmlIVNfM62IFrcsM54h4FQqFBJ9DDJIRFjQoI8UQWF2V1GALUDP6Ct_uHJcMdeJPfVyAsaDjLHXIhskRxUPQNx3DU2BOeDVQExgbEt3QJ4iIE6_qVR1IYaNykL4O2Bw2smft4/s400/IMG_0912.JPG" width="298" /></a></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><o:p><br /></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><o:p><br /></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Dunkel
scooped the ball up and looked downfield to see his receiver waving in the end
zone still… Again the ball spiralled perfectly down the field. However, just at
that moment it appeared a coin (still in its leather pouch with lots of other
coins) smacked Spinee on the back of the head – just enough to make her juggle
and then drop the pass! <o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">After the
crowd had stopped playing around with the ball it eventually ended up in the
hands of a Bulls’ lineman. But the referee bought an end to a scintillating, if
very low scoring, first half. Jonus’ tactic had worked 50% at least…<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">A long,
long kick got the second half underway, forcing the Pirates thrower to drop
back deep. However, a nice pocket was set up and a receiver skipped away down
the touch-line. The Bulls dealt out some punishment but the pocket held as
Dunkel (the thrower) moved up into it. Yet again the crowd roared as it seemed
the touch-down pass was all set up. Again they groaned, this time the pass went
astray… And was pounced on deep in their own half by the Bulls. Setting up a
decent cage the dwarves set off up-field, but were undone by a blind side blitz
and then the Pirates blitzer caught the loose ball and headed for the end-zone.
In the furious few minutes that followed though the ball was knocked free and
the Dwarves mounted one last attack, sweeping down their right flank. An
assisted tackle sent the ball flying into the crowd where the Bulls’ fans were!
Doing their best for their team they launched the ball into the Pirates’
end-zone! But alas time was too short for the Bulls to get to it and the last
minutes of the game were a good old punch up in the middle of the pitch!</span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><o:p><br /></o:p></span></div>
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<span lang="EN-GB" style="mso-ansi-language: EN-GB;">So folks,
there you have it, hardly the ‘friendly’ it was billed to be with numerous
players KO’d and two Bulls and one Pirate requiring the assistance of an
undertaker. No touch-downs but the crowd were kept well entertained throughout
with a number of near, near misses. All we can say is that if this is a sign of
things to come, then the season ahead is going to be awesome, absolutely
awesome…<o:p></o:p></span></div>
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<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><br /></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">MVP went to Katrina the Ogre whose first game saw her putting numerous big hits in, killing two opposing line men and opening many a gap! See Spike Magazine for her profile....<a href="http://rollingcrits.blogspot.co.uk/2016/12/blood-bowl-player-profile.html" target="_blank">http://rollingcrits.blogspot.co.uk/2016/12/blood-bowl-player-profile.html</a></span></div>
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<br /></div>
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Here are some random pictures sketched by the crowd of the action:</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg53ZN4mbmOa3ea3Hto4wIGkCSZeJS_-h9IS83Dpo8HrdOddOAbv-4e3Fz5gyQHw4yFpCsCO2qXHjfAo-TluBLpXS7FzR0VQFc40dggmENrG-T4D7Pa4H-Wen8pdUWCBwnq80YyZ9s0O9M/s1600/IMG_0910.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg53ZN4mbmOa3ea3Hto4wIGkCSZeJS_-h9IS83Dpo8HrdOddOAbv-4e3Fz5gyQHw4yFpCsCO2qXHjfAo-TluBLpXS7FzR0VQFc40dggmENrG-T4D7Pa4H-Wen8pdUWCBwnq80YyZ9s0O9M/s400/IMG_0910.JPG" width="298" /></a></div>
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Rich Joneshttp://www.blogger.com/profile/01357797432133144427noreply@blogger.com0tag:blogger.com,1999:blog-7147377162556743188.post-70558229564304871982016-12-31T04:26:00.001-08:002016-12-31T04:26:11.613-08:00Blood Bowl player profile<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Spike
Magazine – Rookies to watch out for:<o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><b>Park Beach
Pirates – Katrina Fossie </b><o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Rookie Katrina
is likely to make an impact in the League this season for a number of reasons.
The Park Beach Pirates’ big hitting centre, the female (as far as we know,
although in truth no one has been brave enough to ask or investigate) ogre has
an interesting story as to how she became a rookie for the Pirates. <o:p></o:p></span></div>
<div class="MsoNormal">
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<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Born into a
tribe (but quickly to become an orphan, rumour has it she was a hungry child) in
the middle of Tassymania, an island in the far south, it just happened that Dr.
Davud Goodawl and his partner Dr. Diann Fossie were conducting a ground
breaking study on the ogres. Their hypothesis was that the ogre were not a
savage species per se and that they could, with socialisation training, live in
harmony with humans. Research was bought to a sudden halt when a dinner
invitation from the human researchers fell foul to a misunderstanding as to
what exactly was on the menu! The phrase ‘the research team will provide all
the food’ was fairly ambiguous to an ogre after all. <o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Dr. Fossie
was one of the few on the research team to escape and she took the young ogre
with her. Later Fossie named the female ogre Katrina and the young ogre grew up
by the waves on the family beach. She became fascinated by the Cabal Vision
Blood Bowl matches shown in the local drinking establishment where no one ever
felt like trying to enforce the ‘no children in the bar’ rule and quickly
became a big (literally) fan of the Park Beach Pirates. <o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Katrina’s
dream was to become one of the ‘Waves’ – Park Beach Pirates cheerleading team- and
on her coming of age she went to the cheerleader try out. From the outset it
appeared that she was not really cut out for task at hand. One of the other
hopefuls never came down from Katrina’s ‘air toss’ – well to be fair they did
of course, the body was found 3km away the next day! Next a male <i style="mso-bidi-font-style: normal;">try out</i> was carried out with a hernia as
they tried to lift Katrina above their head. However, the final nail in the
coffin came when they tried to teach the teenage ogre how to spell ‘Pirates’
and after 3 hours they were still on ‘Give us a P..’<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">After two
veteran cheer leaders did not return from giving Katrina the news that she
didn’t make the cheerleading team the Head Coach, Dicky, saw the only possible
solution and offered her a place on the actual team. <o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">According
to the 3 team mates who have had to retire from the game after light tackles or
blocks from Katrina she is destined to make a name for herself this coming
season. She narrowly avoided a GW ban after the infamous sketch (see below) of
her ‘discussion’ with a ref after a friendly pre-season game. It was decreed it
was impossible to tell if she was about to eat the ref or was, as claimed by
the Pirates, just administrating an overly boisterous kiss to congratulate the
Ref on such a good game!<o:p></o:p></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibJr5Vdc5jCovbo2K8hQl_gKiDiforb4MRvPaY_41UiW16cRxhJxNCPu63uBdTNc3GoS3i4rN8GcoEYeKuoOMcZbHkemu1KGV4HoN-gl-k6d_el27GyLIrIxZTNqFW7xWWQXLI-86F3oM/s1600/Katrina.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibJr5Vdc5jCovbo2K8hQl_gKiDiforb4MRvPaY_41UiW16cRxhJxNCPu63uBdTNc3GoS3i4rN8GcoEYeKuoOMcZbHkemu1KGV4HoN-gl-k6d_el27GyLIrIxZTNqFW7xWWQXLI-86F3oM/s400/Katrina.jpg" width="227" /></a></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><o:p><br /></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><o:p><br /></o:p></span></div>
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<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><i><b>Keep an eye
out for her hits – coming soon to a pitch near you!</b></i><o:p></o:p></span></div>
Rich Joneshttp://www.blogger.com/profile/01357797432133144427noreply@blogger.com0tag:blogger.com,1999:blog-7147377162556743188.post-1291609995296464412016-12-10T05:20:00.000-08:002016-12-10T05:20:27.946-08:00D&D night - the episode with the dirty little lies....<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Dobby’s
dirty little lies that is… But more of that later. <o:p></o:p></span></div>
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<br /></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHSwb_TiicXHZhSb-rbAC_MAXNO4N12x1zzo5z7TT2X7zwf6UN0FkUh4w6Ik_HTNh3dh-VHbNO_fi5XXxxEXH6-ywiISraaZALiOvDv0tPkvqUH-C7-9KNDIZnda_-cbr61VR9we6CSYI/s1600/dnd.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="113" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHSwb_TiicXHZhSb-rbAC_MAXNO4N12x1zzo5z7TT2X7zwf6UN0FkUh4w6Ik_HTNh3dh-VHbNO_fi5XXxxEXH6-ywiISraaZALiOvDv0tPkvqUH-C7-9KNDIZnda_-cbr61VR9we6CSYI/s400/dnd.jpg" width="400" /></a></div>
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<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><o:p><br /></o:p></span></div>
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<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><o:p><br /></o:p></span></div>
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<i style="mso-bidi-font-style: normal;"><span lang="EN-GB" style="mso-ansi-language: EN-GB;">Monday’s D&D session began with our
intrepid adventurers making the trip back to Phandalin from Thundertree in a
jovial mood. Being in such a mood even saw them consenting to following Dobby’s
‘quick way back’ that he knew about from his misspent time in the Redbrand
gang. Rather surprisingly they meandered their way back to Alderleaf Farm
without meeting anything to slow them down, at one point Ronan did chase a
rabbit to test how sharp his sword had got - but to no avail. <o:p></o:p></span></i></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Rugged,
rock strewn landscape gave way to more forgiving growing land (although it had
taken a few weeks of clearing rocks and spreading dung to make it such) and the
midsummer crops were doing well. Suddenly Stewie stopped and whispered, ‘Hark,
what is that cacophony that drifts on the wind from yonder?’ Ronan and Dobby cast
a quizzing look at each other – K’Gar came to the rescue, <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">“I think he
wants us to listen to that awful freekin’ noise…”<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Squabbling
goblins are not a quiet event at any time, even when trying to keep it down as
much as they can. Not for the first (or last time) Dobby was thrust forward to
stealth to yonder spindly copse to, “ ‘ave a butchers lad!”<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">What he saw
made him scurry back quickly to report. It appeared that a group of gobbos
(goblins if you insist on being posh) were trying to capture a brown bear, an
endeavour which had already left a couple of them in various bits on the ground
and the others squabbling and fighting. They appeared to be caught in that
space of being shit scared of going back and reporting that they had failed to
get said bear and ‘shit a brick scared’ of actually getting the bear… Little
did they know that the day was going to get worse (if being torn to bits and
eaten by a bear can be <i style="mso-bidi-font-style: normal;">Top Trumped</i> on
the ‘shit day’ scale).<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Our
intrepid party did what any brave, intrepid group of adventurers would do – hid
in the spinney, waited for the gobbos to get the bear in the cage in the wagon,
start arguing and bickering THEN they charged out and slaughtered them. Well,
all of them bar one which they knocked out and then coerced back to
consciousness to interrogate. Stewie, who can converse in goblin, began to talk
‘at’ the rather confused goblin. A goblin, who it must be said, was even more
confused as to why this elf in a ‘dress’ seemed to be channelling his
‘breeding- mates’ very well to do (in goblin terms) very old grandma!<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">As Stewie
seemed to be getting no-where (coupled with the fact the goblin was hog tied
and unable to fight back) Dobby took it into his own hands to add the only
interrogation technique he knew. Leaping forward the Halfling planted a steel
toed boot into the general area of the goblin’s breeding equipment. Seconds
later they had, yet again, a very unconscious goblin. <o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">However, to
give Dobby his due, the goblin was very eager to ‘spill’ when he came to – so
long as the elf in the dress kept the short arsed maniac away from his nether
regions… Information on Cragmaw Keep and the drow known as ‘Black Spider’ was
gleaned. Meanwhile, Ronan seemed to be making friends with the captured bear,
who it seemed was very appreciative of being fed goblin finger food (in a very
literal sense). But gobbo meat pales in tastiness to human meat and it wasn’t
long before Ronan left his hand a micro-second too long near to the bear’s
mouth! Luckily the cleric was able to assist in the damage, after all a
dextrous recoil had meant only a slight sever, rather than an amputation. <o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">At this
point, as the late afternoon rays of light flickered through the leaves of the
nearby orchard, another half Elf joined the ‘party’. His remonstrations and
questions as to why the party was on his land causing turmoil were met with
general ‘haughtiness’ from Stewie – never the most socially adept person the
fact he was demeaning himself to talk to a ‘half-breed’ didn’t do wonders for
his mood. Then again the excellently placed stone from the farmer’s sling did
nothing for his ongoing state of consciousness and Stewie hit the deck like the
proverbial sack!<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Dobby then
(for reasons only known to himself) took it upon himself to try and shoot the
farmer – and seconds later hit the deck also, courtesy of yet another mid
forehead placed sling shot! K’Gar possibly sensing how this encounter was going
began to parley and mentioned their plot to get rid of the Redbrands – at which
point they may have well been long lost relatives and the ex-adventurer took
them inside for a feed and ale. Basically – they found there is a back way into
the Redbrands hideout which Dobby wasn’t privy too, but the farmer’s Halfling wife’s
son had found, got some gossip on the leader and lots of ‘might be able to get
support once the RBs are taken down a peg or two,’ from the old adventurer. <o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Full and satiated,
with evening approaching, they retreated back to the Inn for some much needed
rest – all apart from Dobby who, being impatient for revenge, went off to scout
the ‘Sleeping Giant’ out (which if you remember is the favoured drinking place
of the RBs and the place where our group hope to poison the beer – with help
from Tam the Barmaid). </span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><span style="mso-spacerun: yes;"><br /></span></span></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoc3ZR_UrSaCckC4ayIOBmKlBy6HEA5Os4NzX40iHZ61pdB9fILwebnOZTSg6Np55-5Ky0zwgOeW3D0zK_9HcOawJGGYRbv-XKOFXAZt8zZ-guyNmq0Keki6GBF_gZmJ7u97NHjZYQDmQ/s1600/sleep+inn.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoc3ZR_UrSaCckC4ayIOBmKlBy6HEA5Os4NzX40iHZ61pdB9fILwebnOZTSg6Np55-5Ky0zwgOeW3D0zK_9HcOawJGGYRbv-XKOFXAZt8zZ-guyNmq0Keki6GBF_gZmJ7u97NHjZYQDmQ/s1600/sleep+inn.jpg" /></a></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><span style="mso-spacerun: yes;"><br /></span></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><span style="mso-spacerun: yes;"><br /></span></span></div>
<div class="MsoNormal">
<span style="font-size: 12pt;">Sneaky, sneaky
was the plan…BANG, Bang and then looking through a window as the clouds parted
to reveal the full moon beaming down on him was the actuality. Dobby nearly
soiled the old britches as a hand thumped down on his shoulder,</span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">“Well I
never, Dobby me old drinking pal… You’ve got some ogre sized bollocks showing
yourself back here. Good on ya mate – coming inside for a beer or two?”<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Dobby
glanced around to see his old drinking mate ‘Foxy’, in his usual inebriated
state, “The boys are going to be happy to see you back, well most of them
anyway,” he rambled as he led Dobby by the shoulder towards the tavern door!
Well, caught between a rock and a hard place with a red dragon looking down
from above about summed Dobby’s predicament up. Fear is a great equaliser, plus
it helps when <span style="mso-spacerun: yes;"> </span><o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">your
opponent is three sheets to the wind! A noisy twenty seconds later and Foxy
found himself looking into Death’s eyes, who shrugged his shoulder, mumbled
something about it being strange because he’d actually come for the Halfling and
tool the soul off. Luckily it seemed the raucous noise from the tavern had
drowned the noise of the fight out and Dobby was left with yet another dilemma:
the body. A dilemma which was resolved by a quick dragging of the body to the
captive bear (left at the farm), a bit of amateur <i style="mso-bidi-font-style: normal;">butchermanship</i> and a very happy bear. <span style="mso-spacerun: yes;"> </span>It would be fair to say that Gary (the name
they had given to the captured goblin who was tied up in sight of the feeding
frenzy) did not have his opinion of Dobby altered in any way!<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Bursting
into the sleeping quarters at the Stonehill Inn an incoherent, babbling Dobby
needed a gentle pat or two from Ronan before the others could get any sense out
of him. Luckily the others had sourced some belladonna from Garaele at the shrine
(what exactly Stewie did to get this is not clear, and what happens in the
shrine, stays in the shrine) and arranged a meeting with the barmaid from the
Sleeping Giant over breakfast – it seemed that their plan would have to move
forward a few days. <o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Breaking
the fast came and Tam (the barmaid) was seen skulking in the corner, Stewie called
her over, trying not to cause attention to be cast their way… Unfortunately the
only interaction he normally has with the ‘staff’ was conducted in a bellow. The
whole early morning clientele turned to watch as he shouted,<o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">“Yonder
wench, salutations, come hither and while you are coming an extra slice or two
of that bacon is required – make it speedy!”<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">It seemed
the RBs were in a frenzy, trying to find someone who had killed and apparently
eaten one of their own last night! They were out looking in force. So plans
were made for the party to sneak down late afternoon and spike the ale kegs…
Tam was too scared to do it but promised to leave the back door to the main bar
open. No-one noticed (apart from Stewie who put it down to some human courtship
display he didn’t understand) that on the way out she leant down and whispered
something to Dobby, something that made the wee bit of colour he did have drain
from his face and the four bacon rolls he had consumed make a daring (but in
the end, due to a good swallow, unsuccessful) rush back up to freedom. <o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Late
afternoon came and our lads had stayed out the way of the roaming groups of Redbrands
looking for what they thought must be an ogre. Dobby was hiding under a blanket
in the corner and persuaded the others that it would not be safe for him to go.
It was also (due to it being a stealth mission) deemed unsuitable for the
armour clad dwarf – although somewhat surprisingly being thought suitable for
Stewie and the kill deprived Ronan!<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Lucky not
to draw attention to themselves when confronted by a couple of Redbrands on the
way (although Ronan was a bit happier after the altercation) they stopped at
the back door and peered in… All was as the barmaid promised, the kegs lay on
the empty bar. So our intrepid duo sneaked through the door… Setting off the
net trap! Luckily their reactions were quicker and they leapt out the way, just
as three doors opened and Redbrands came rushing out. <o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">There was
only one course of action to be considered – RUN and run they did. Ronan
heading back to the Inn and Stewie ran towards Gilmore’s Glorious Gifts. Bursting
into the shop, wide eyed, cloak billowing behind him, Stewie shouted something
and disappeared into the back room… Seconds later the shop door burst open
again and a rather puffed out, but being a large group also feeling brave,
Redbrand shouted, <o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">“Old man…
where’s the elf in the dress, give him to…” Stewie wondered why the gang member
had stopped mid shout, maybe it was something to do with that CRACKKKkkkk and
blinding flash of light.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">K’Gar heard
the tavern door open and Ronan shouting, followed by him bursting up the stairs
and pointing over his shoulder as he rushed for his bow that was in the corner.
A ruckus occurred after which it was debatable if their deposit would cover the
damage cost but 6 ruffians had been killed – unfortunately one had escaped (by
using a pal as an arrow shield) and was last seen by Stewie (who was running
back from Victor’s shop) heading up to the manor. <o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Following a
quick dissection of what had happened and why they had been betrayed by the
barmaid who seemed so eager help them Stewie remembered the odd conversation
that Tam had had with Dobby. It was at this point (after a little bit of persuasion)
that the dirty little lies came out!<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">What she
had said to make Dobby nearly lose his brekky was,<o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">“You really
don’t remember me do you, you pig… You promised you’d call on me after you had
taken my flower, you promised… And you didn’t.”<o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Now it had
at that second clicked as to why the Redbrands had been trying to kill him, Tam
was the Sergeant at Arms (as he liked to be known) daughter. Dobby had the
horrible feeling she may be up the duff!<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Furious
that this information may have had bearing on their plans recriminations were
only halted by the fact that a loud horn was heard. It was decided they had
better make their way to the Miner’s Exchange where perhaps they could get some
support for what appeared to be the upcoming fight. Making a concerted effort
to get there quickly they were stopped half way as they were surrounded by 12
Redbrands and the ‘Sergeant at Arms’…<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">“Arrrr
Dobby me little pal… I’ve heard you’ve come to make things good. Well the only
thing that will make things ‘good’ is your todger roasting on a stick on the
fire…”<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
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UnhideWhenUsed="true" Name="Default Paragraph Font"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Message Header"/>
<w:LsdException Locked="false" Priority="11" QFormat="true" Name="Subtitle"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Salutation"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Date"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Block Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Hyperlink"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="FollowedHyperlink"/>
<w:LsdException Locked="false" Priority="22" QFormat="true" Name="Strong"/>
<w:LsdException Locked="false" Priority="20" QFormat="true" Name="Emphasis"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Document Map"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Plain Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="E-mail Signature"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Top of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Bottom of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal (Web)"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Acronym"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Cite"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Code"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Definition"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Keyboard"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Preformatted"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Sample"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Typewriter"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Variable"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal Table"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation subject"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="No List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Contemporary"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Elegant"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Professional"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Balloon Text"/>
<w:LsdException Locked="false" Priority="39" Name="Table Grid"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Theme"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Level 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Level 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Level 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Level 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Level 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Level 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Level 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Level 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Level 9"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Placeholder Text"/>
<w:LsdException Locked="false" Priority="1" QFormat="true" Name="No Spacing"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading"/>
<w:LsdException Locked="false" Priority="61" Name="Light List"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 1"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 1"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 1"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 1"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 1"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Revision"/>
<w:LsdException Locked="false" Priority="34" QFormat="true"
Name="List Paragraph"/>
<w:LsdException Locked="false" Priority="29" QFormat="true" Name="Quote"/>
<w:LsdException Locked="false" Priority="30" QFormat="true"
Name="Intense Quote"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 1"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 1"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 1"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 1"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 1"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 1"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 1"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 2"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 2"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 2"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 2"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 2"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 2"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 2"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 2"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 2"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 2"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 2"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 3"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 3"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 3"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 3"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 3"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 3"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 3"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 3"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 3"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 3"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 3"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 3"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 3"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 4"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 4"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 4"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 4"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 4"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 4"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 4"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 4"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 4"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 4"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 4"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 4"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 4"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 4"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 5"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 5"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 5"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 5"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 5"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 5"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 5"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 5"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 5"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 5"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 5"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 5"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 5"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 5"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 6"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 6"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 6"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 6"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 6"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 6"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"/>
<w:LsdException Locked="false" Priority="19" QFormat="true"
Name="Subtle Emphasis"/>
<w:LsdException Locked="false" Priority="21" QFormat="true"
Name="Intense Emphasis"/>
<w:LsdException Locked="false" Priority="31" QFormat="true"
Name="Subtle Reference"/>
<w:LsdException Locked="false" Priority="32" QFormat="true"
Name="Intense Reference"/>
<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
UnhideWhenUsed="true" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/>
<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 6"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 6"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 6"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 6"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 6"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="46" Name="List Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="List Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="List Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 2"/>
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<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Three sets
of eyes glared at Dobby, who smiled meekily and shrugged his shoulders… <o:p></o:p></span></div>
Rich Joneshttp://www.blogger.com/profile/01357797432133144427noreply@blogger.com0tag:blogger.com,1999:blog-7147377162556743188.post-58861013748773748122016-11-27T08:42:00.000-08:002016-11-27T08:42:15.473-08:0030 years ago...I bought and played Blood Bowl a LOT.<br />
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How could I not? In 1986 I was into games and heavily into playing and watching Gridiron (American Football) so it seemed like a match made in heaven. Probably the first non 'realistic' football game of any sort (Troll Ball was never really a proper game - just an offshoot of Runequest - which we played a lot) and was good, good fun. </div>
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Moving to Aussie land and having on tap dry skateparks and surf on the doorstep stopped ALL gaming for many a year. Moving back here eventually saw me trying to play in the local games club league, but alas I was not up with the power creep and tended to get wellied every game no matter what 'help' was put into place. SO I moved on... Dreadball, Kaos Ball, Guild Ball and every other ball inbetween (including a few of my own published rugby and football games). </div>
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But then damned GW specialist games dept wanted to make money and bought it back... And obviously sucked me straight back in...</div>
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Only the one game I said, easy to put together and play I said - nothing to obsess about I said... The writing was on the wall of the stadium and wasn't coming off...<br />
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Looks pretty though and is all you need to get into it in one hit at a league level (so long as someone buys the 'season book' with the league rules .... Ooops did that too). Orcs and Humans included with pretty plastic rulers and templates this time - certainly the 'shiney' factor is there in force.<br />
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So the weekend came and there was an event live from GW HQ live on Twitch... May as well watch a game I said, oooo may as well pick up the free App for the Ipad I said, may as well get the add on rules and season bundle for the App I said. May as well spend most of the weekend giggling away to the games commentary it seems!</div>
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I have always liked a slightly chaotic, spur of the moment, high risk taking kind of team, who can hurl the long bomb and do the glitzy runs. Neither the Humans or the Orcs or the Skavens are really suited (maybe the rats who knows) but Wood Elves seemed to be (also a good excuse to have a female called Tauriel surely). BUT wood elves are not to be found unless one parts with 188 quid on a 1998 set of casts - mmmmm maybe not. But the seed was there and about to grow into major oaken obsessions. Only one thing for it - full scale conversions! Scouring the GW site (as I may as well make sure they are GW in case I ever need to play in a comp) there was not really looking like anything suitable. UNTIL....</div>
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Yep Sylvaneth dryads popped up, enough in a starter set for a good converted team I said, quite cheap really I said... Oh how weak !</div>
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So I will keep you up to date with the progress of the conversions. I have decided to take my time with these and try and make each player different. Wish me luck, hopefully I will still like the game !</div>
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<br />Rich Joneshttp://www.blogger.com/profile/01357797432133144427noreply@blogger.com0tag:blogger.com,1999:blog-7147377162556743188.post-63495649406961586102016-11-23T06:04:00.000-08:002016-11-23T06:04:04.857-08:00Onto Phandalin and beyond... D&D part IIMonday night saw our second D&D session take place - for those too lazy to read the previous post the intrepid party consists of:<br />
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<b>Stewie (a High Elf Mage) </b><br />
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Stewie is everything you would expect from a High Elf adept of the arcane arts who :<br />
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<li>Socialises mainly with, himself and one or two other 'profs' in the Department of Theoretical Magic - apart from when forced to address the wizard apprentices by the threat of having his tea with-held...</li>
<li>Sees the outside world, and anyone in it, as either - an embarrassment to Elven kind, an annoyance, a real annoyance, someone to do mundane stuff for him, someone to make tea and usually all of the above at once!</li>
<li>Has been sent out to learn more about the world - or as it is widely believed - to get him out the way for a bit.</li>
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<b>K'Gar (a Dwarf Cleric) </b></div>
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K'Gar is a complex character in a way - in that way that is hard to intertwine his clerical beliefs with a nagging desire to - well how shall we put this... Kill stuff, so long as it is evil that is. However, the problem that people come across is that they do not actually know what the slightly grumpy dwarf thinks of as evil !</div>
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Apparently at the moment he wants to meet up with his cousins to check on their well being... or if they have the money he lent them out of the temple restoration fund !</div>
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<b>Dobby (a Halfling rogue)</b></div>
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Apparently named after his mother's favourite book character Dobby had a long and hard 60 years childhood. Always being at the end of everyone's jokes took its toll and in adolescent years he fell into various gangs. Alas he didn't find life much easier and eventually even fell foul of the leader of the gang... Humiliation and his attempted murder followed and he fled... Only to plot his return and his revenge.</div>
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<b>Ronan (a human sell-sword/fighter)</b></div>
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Few things in life are as important to Ronan as fighting, well, maybe wealth, certainly ale, possibly women and most definitely his sharpening stone. But, I think the reader gets the idea. </div>
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Brought up in the slums of Neverwinter he fought his way out of poverty but is immensely proud of his humble origins - and not very tolerant of those who aren't.</div>
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As the astute reader can tell the group are a perfect match for each other - so long as the dating algorithm that came up with this also states Donald and Hillary are a match up made in heaven with a long and happy married life stretching ahead of them!</div>
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On their way to Phandalin (to deliver some supplies) the group had already fought a goblin horde (sort of) rescued a man called Sildar who has a secret handshake (or a twitch - they don't know which at this point) and are heading to Phandalin with a certain amount of confidence, and dare one imply, cockiness. </div>
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First off was a stop at Gimore's Glorious Goods where they dropped off their cargo, discovered it's not a good idea to let Stewie talk to people (after he inadvertently appeared to make a date with Victor Gilmore), K'Gar found out some useful information, Ronan sharpened his sword in the corner (whether this is menacing or creepy is something the jury is still out on) and Dobby almost got caught shoplifting and showed his kleptomaniac tendencies. </div>
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The rest of the day seemed to involve information gathering by various means and Dobby almost getting recognised a few times. After discovering their patron (Gundren Rockseeker) had been taken to Cragmar Castle by the goblins and there was druid living out in some ruins a day's ride north-east would know where it was the group decided to head off to ask him. Not before being roped into promising to rid the town of the Redbrand gang of thugs (complete with required mysterious leader) and get some information from a local Banshee called Agatha (who was Stewie assured them not going to be a real banshee but more of a hag - the group were pretty sure he was unaware of what either of these actually were). Highlight of the parties first night there were the bar-maid and party trying to explain to the elf how a 'sexual affair' actually worked... he has had a sheltered life!</div>
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Agatha did indeed turn out to be a Banshee - one however, who was actually beguiled by the party (apart from Ronan who was champing at the bit to kill it) and gave them the information they needed. They did however not really believe in themselves and made a hasty retreat without searching her cave... Never mind eh chaps?</div>
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Next stop was the old ruins and the search for the Druid. Not even the hand written 'Dangerous fiends - keep out' which Stewie argued grammatically meant that only 'dangerous fiends' had to keep out, stopped them. Well actually they sent the Halfling ahead to find out what was in the ruined keep and tower. About thirty seconds later he was hurtling out as fast as his little legs could carry him, followed by a herd of zombies...</div>
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<div>
Well Ronan and K'Gar don't have to be asked twice, let alone thrice, and it was on! There were rather more than they anticipated and there were a few hairy moments in the combat. But good old bludgeoning and a few spells ensued </div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhh5KrPnCtFLTsTlLOHbm6sW_QxSQCbkGSCClqFsvcYbwIATqN3-ETp__pC4mKM6xbO5z-mp4xt7D-dAzcl96CTu2QFaf0ZTQSWH8YoOM6Q325pPVtvDyyvILuxSzw4ZKCKc8vzao1-Uk0/s1600/zombie_fight_by_benwootten.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="215" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhh5KrPnCtFLTsTlLOHbm6sW_QxSQCbkGSCClqFsvcYbwIATqN3-ETp__pC4mKM6xbO5z-mp4xt7D-dAzcl96CTu2QFaf0ZTQSWH8YoOM6Q325pPVtvDyyvILuxSzw4ZKCKc8vzao1-Uk0/s320/zombie_fight_by_benwootten.jpg" width="320" /></a></div>
<div>
<br /></div>
<div>
and eventually they were all dispatched. Having done the business the party were sure there must be something of value around and yet again sent the halfing in to have a look in the ruined tower, even if it did half two half eaten giant spiders hanging down the side of it!</div>
<div>
<br /></div>
<div>
Creeping up the overgrown, spiral, stone steps Dobby reached a locked door, silently picking the lock he pushed the door ajar to see a... sleeping, young Green Dragon. </div>
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<div>
<br /></div>
<div>
Dobby (after nearly soiling his breaches - and that was Rhys) slammed the door shut and started to run... Yep that was right dear reader SLAMMED - numerous shouts and kicks at him resounded as he had to make a stealth check to see if the baby waby dragon was awakened. A 1 was rolled - yep it really was a SLAM. Then inspiration hit (literally in this case as the gold choccy inspiration coin was hurled across the table) and a reroll was made, this time an 18. </div>
<div>
<br /></div>
<div>
SO REWIND.... Dobby saw the sleeping dragon, panic ensued, he shoved the door shut but luckily the dust and grime from a hundred years softened the impact and he set off almost noiselessly - after all the dragon was full of giant spider and needed to catch up on a few days sleep. </div>
<div>
<br /></div>
<div>
Greed and adrenalin fought a battle with common sense and for once common sense was the victor and the party decided to withdraw and not take on the dragon (how they persuaded Ronan is a matter of privacy - what happens in the dragon's tower stays in the dragon's tower broh).</div>
<div>
<br /></div>
<div>
Hiding in the wood they were contacted by an aging druid who wished to warn them about the dragon and zombies! It appeared Reinorth the druid seemed to have been on a two year search for the perfect herbal crop! So, as they found, talking to him and understanding the answer was a matter which required a lot of patience. In the end they did get to location of Cragmaw Castle out of him and also found out he was hanging around as the dragon had used his 'best crop ever' as nesting material and he was waiting to find a way of getting it back. Now, this 'erb could have just been the stuff the party needed to lace the Redbrand's ale with - but alas we will not find out as they bid him farewell and headed back to Phandalin.</div>
<div>
<br /></div>
<div>
So all in all a good night (or week in their case) was had, lots achieved, some opportunities missed but hey they have some good plans up their sleevies... Until next time, roll well and don't let the goblins bite! </div>
Rich Joneshttp://www.blogger.com/profile/01357797432133144427noreply@blogger.com0tag:blogger.com,1999:blog-7147377162556743188.post-20496957494907143982016-11-05T06:39:00.000-07:002016-11-05T06:39:00.971-07:00Worlds Collide... <div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1XGtnlvJfrMK16eAxEbyJ_03020iuDE2o_kw1H5wnOFVU0EmIBpWCx0Hxy5F5u8YZtPsc5lBfQnq8AbQSpD_wiD-qHCwgDAhMnfzJgVehU6bVEOeN7rDhQ3w78m96Y-B8GHNb3S7O_b8/s1600/IMG_0839.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1XGtnlvJfrMK16eAxEbyJ_03020iuDE2o_kw1H5wnOFVU0EmIBpWCx0Hxy5F5u8YZtPsc5lBfQnq8AbQSpD_wiD-qHCwgDAhMnfzJgVehU6bVEOeN7rDhQ3w78m96Y-B8GHNb3S7O_b8/s400/IMG_0839.JPG" width="400" /></a></div>
<br />
Two gamer friends (and sprog) collide with two non gamer friends for a game of Dungeons of Dragons (my first DMing since 1978) ; what could possibly go wrong?<br />
<br />
Well, actually nothing... shock horror.<br />
<br />
All the pressure was taken off the players (even Shaun and Steve had not played for a long, long time) by using the starter set pre-generated characters. Useful as they have all the info, including background, likes, oddities that they needed to play their characters. Possibly not as much fun as designing a character ground up but is brilliant for the intro to the game and the backgrounds include things that are going to impact in the campaign.<br />
<br />
So we had Steve as a stuck up elven wizard who is resentful as he has been sent outside of the 'university' and has to actually have indulge in social interaction which doesn't include, 'Bring me some tea boy' ; Shaun as a dwarf cleric with an attitude, Craig as a human 'royal' who is learning to be a fighter to impress his dad, Rhys who is using a Halfling Rogue with a dark secret and my neighbour Ayer who was Ronan the human commoner who is good with a sword (which he liked to sharpen far, far too much) and a longbow.<br />
<br />
Role playing for me is all about the role playing. I get bored easily when the action is, 'it moves over there', 'I hit the monster', 'it takes 4 damage, your go xxx' and especially the 'it dies' ending to the combat. I want voices, conversation and narrative description to the action. Sometimes it takes a while for people to embrace it but I haven't found anyone who hasn't yet. Also the action should flow with as little time looking up stuff and working stuff out as possible, I never have been a rules lawyer and getting flow is far more important to me in a rpg setting. I would like to think that this helps new players as they can concentrate on what the characters are doing and not how the rules are letting them do it.<br />
<br />
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<br />
Taverns (without any brawls disappointingly), roads, wolves and traps latter the party were ready to face their first real challenge - rescuing their benefactor from a lair of goblins, led by a bugbear called Klarg. By now they were pretty cocky having seen off some goblins and wolves pretty easily. In fact it all started well - a kennel full of wolves were dispatched (yes, yes I know - they could have befriended/tamed one etc but hey, they are newbies and getting their head around that in this universe, at least, they can go around killing people who piss them off !) and the dwarf even noticed a secret passage - while the magic user was trying to figure out what time period and by whom the door was made by!<br />
<br />
Anyway, the back passage led up to Klargs main chamber (avoiding 98% of the rest of the dungeon) and for once the party tried talking to the bugbear. Might have been a mistake letting a stuck up, verbose, elven magic user try and negotiate a trade BUT hey, live and learn (Steve rolling a 2 probably didn't help). So it was on, bugbear, pet wolf and 4 goblins versus the party! Cockiness and enthusiasm evaporated when suddenly the wolf ripped out a chunk of Dave the fighter's throat, an archer took Stewie the elf down to near death and the others managed to miss and take wounds for the first time in the night!<br />
<br />
Cleric heal spell latter and Dave was on his feet and swiping at the wolf - who was now incensed with Dobbi the Halfling who had speared him up the butt ! Swinging an axe near to a friend after just being bought back from near death proved near fatal (apart from a save roll) for Dobbi as he just managed to jump out the way of the wild (rolled a 1) miss !<br />
<br />
But, eventually equilibrium in the party force was restored and they managed to pop off the goblin and bugbear. Now, it didn't seem to occur to the party that although they couldn't see around the massive corner next to the underground lake that there might be more gobbos awaiting the chance to get them! So they settled down for a rest and in Ayers case, a sword sharpen (pretty sure it's a euphemism) only to be disturbed by a shrieking voice getting closer "boss, boss, boss... somethings killed the wolves!"<br />
<br />
Shock followed by inspiration ensued but let's summarise is thus...<br />
<br />
<br />
<ul>
<li>Stewie, as a bolt of inspiration hit dead centre, used an illusion to pretend to be the bugbear shouting at the gobbo.</li>
<li>A 19 on Stews part and a 1 on the gobbo roll meant that the illusion/deception worked.</li>
<li>Stew/Klarg then told the gobbo to take everyone 3 miles north into the mountains and damn well get some more wolves before he ate them all!</li>
</ul>
<div>
Yep, the story line sometimes goes unexpected...</div>
<div>
<br /></div>
<div>
Lair searched, companion of their benefactor found, information gleaned and a bit of treasure resulted in LEVEL 2 all round and a good close to the evening !</div>
<div>
<br /></div>
<div>
Hopefully I did alright, the party were brilliant and Ayer enjoyed the descriptions of his kills immensely - usually having to go off and sharpen his sword afterwards... bring on the next evening. </div>
<br />
<br />
Rich Joneshttp://www.blogger.com/profile/01357797432133144427noreply@blogger.com0tag:blogger.com,1999:blog-7147377162556743188.post-18982428425263114012016-10-29T11:42:00.000-07:002016-10-29T11:42:19.083-07:00Inspiration and advantage...Wednesday sees my first foray into DMing D&D for over thirty years. Teaching can be like being a DM for a job and I am sure it will help, weaving a tale together for a group. Dungeons and Dragons was a massive part of my life during the 70's. My good friends were all nerds/geeks before it was trendy to be one. I ran the line between geek and jock without even realising it I suppose. Days belonged to sport but nights belonged to D&D.<br />
<br />
It all started when someones dad bought back the original Chainmail and D&D expansion back from the states... We were hooked from the start and I ran the very first adventure, made up basically as we went along - I had a vague story in my head and we played it out. It ended I remember with the very beat up party running away from the dungeon door, I made them plot a line on a map about where they were running and then overlaid my map - yep they ran straight over the pit trap!<br />
<br />
This set the scene for years of nightly adventure with a couple of us (out of five regulars) taking it in turns to run adventures. We basically (well my BF Woody anyway) kept Asgard miniatures in business, bi-weekly trips to Nottingham skateboarding at the Malibu Dog Bowl linked with a visit to the Asgard shop. In the end we ended up making all our characters from scratch with milli-put. We were geeks ahead of our time and even used artist acrylics and washes before it was widely accepted - mainly as those were what we could get from the local college art shop.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgvRA2O1em5yRBohFC30P__D0jhpQS2uOaHqKv9gXzXmzX-dcFn-GFy6x5o2XtS002Nxgj-K-gf6Te1pxsBoPs2hnrOZuj25xF96BOG375wb1X9cgMoAj6nG8U_HuWfZZmCRCFuFKSEVw/s1600/Asgard-+DWARF+70S.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="174" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgvRA2O1em5yRBohFC30P__D0jhpQS2uOaHqKv9gXzXmzX-dcFn-GFy6x5o2XtS002Nxgj-K-gf6Te1pxsBoPs2hnrOZuj25xF96BOG375wb1X9cgMoAj6nG8U_HuWfZZmCRCFuFKSEVw/s320/Asgard-+DWARF+70S.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">70's Asgard Dwarf</td></tr>
</tbody></table>
<br />Mrs. Wood was a heroine in those days, not only did her front room become our exclusive gaming room at least 5 times a week ( I certainly spent more time in that room than at home by FAR) but she provided snacks and milky coffee a couple of times a night without fail.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhtu2DlSJLCB2nH2nueySM7N6-cYVL0RHtnm1js3Q8LuefL7tWvor0-GRlX-pONPWpcgKAQ5PLYRDCDUm_v354FUOzL5LuvZrOS1VoBfoglJbJ0Slrfizgxe9RwB7spFipAY70ouf-734/s1600/asgard+bard.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhtu2DlSJLCB2nH2nueySM7N6-cYVL0RHtnm1js3Q8LuefL7tWvor0-GRlX-pONPWpcgKAQ5PLYRDCDUm_v354FUOzL5LuvZrOS1VoBfoglJbJ0Slrfizgxe9RwB7spFipAY70ouf-734/s320/asgard+bard.jpg" width="204" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Asgard Bard</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6EVifMKIfuhqKm3uGdgsZiMBiqd5g5GH7jWcn3bxOf3cmcc-UsEVbwr2-MHQyUcS46p07_D23HYhZZIwx9L3NiDGMhKf9KJQv5Ba_cdjkcfMKhE6p7IsXLj52Z-H2xOBFKzoNNnyMyaM/s1600/WIZard.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6EVifMKIfuhqKm3uGdgsZiMBiqd5g5GH7jWcn3bxOf3cmcc-UsEVbwr2-MHQyUcS46p07_D23HYhZZIwx9L3NiDGMhKf9KJQv5Ba_cdjkcfMKhE6p7IsXLj52Z-H2xOBFKzoNNnyMyaM/s1600/WIZard.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Asgard Wizard</td></tr>
</tbody></table>
I remember the early days of dungeoneering where we had to map the dungeon as we went on (as the floor tiles disappeared as we left sight of them - so it was easy to actually get lost! My favourite two characters that lasted a fair few adventures each were a barbarian fighter and a Druid who was a pacifist and befriended a 'rust monster' which screwed most armed things we ever came across!<br />
<br />
We rolled out of D&D about when the mass army rules (Warhammer prerunner) appeared and we discovered Runequest, Traveller and then Bushido (in Uni holidays). But D&D was always my favourite really.<br />
<br />
I tried to get back into it (played a starter set with my daughters at some point I remember as they loved the Hobbit book) but played at our local club in London about 3-4 edition (Jon had melded them in 3.5 lol). BUT the fact a 10 goblin encounter took us all night with the micro management, modifier hell that it came to be... I felt it was a detailed skirmish game at that point, not a RPG, so I WAS OUT.<br />
<br />
I came across Critical Role about 6 weeks ago and that was it - this 5th ED was D&D as I remember it... ROLE PLAYING - I was back in !<br />
<br />
I think it is the advantage/disadvantage mechanic coupled with the inspiration mechanic which has bought it back. My next entry will explore these in detail, but now I am off to paint up those adventurers !Rich Joneshttp://www.blogger.com/profile/01357797432133144427noreply@blogger.com0tag:blogger.com,1999:blog-7147377162556743188.post-73037167125271492842016-10-26T09:13:00.003-07:002016-10-26T12:15:42.007-07:00May I interest you in some literature? The Monk's tale...<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><b>Chapter One
– A new hope… </b><o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Jolting and
bobbling along the long neglected road, in the back of a beaten up cart, the
passengers had an increasingly tightening knot in each of their stomachs and
the feeling that they had been duped. If the malnourished shire horse could
have spoken (and let’s face it with the amount of Drow magic still in the air
that was a possibility) it would have said something philosophical like, “You
suckers…” <o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">As it was,
it just passed the occasional bit of wind and looked very forlorn – its brain
had hoped it was going to be a one-way journey <i style="mso-bidi-font-style: normal;">from </i>the city, not a return. Thundera’s city gates loomed out of
the mist as they crested the top of a brier strewn hill and the passengers (all five</span> of them) perked up slightly – about the same as if a moulding piece of meat
had just been pushed under the nose of a starving vegetarian druid. Sin’dori (a
wood elf ranger) was. at least. being positive, the journey hadn’t been too bad… Well ok
he had been read to by the weird orange robed wood elf the ENTIRE journey but, if
truth be known, he hadn’t really listened and the occasional nod of the head or
grunt had appeared to keep the monk happy. However, any perkiness gleaned from
the rise of the gate towers out of the morning mist disappeared quicker than a
halfling asked to tidy up after a party as the towers appeared to be half
scolded and in ruin and the mist, well, it turned out to be smoke.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">You see all
the passengers had come to Thundera (‘the wonder city of the north’) having been
promised that it was a newly built city, full of wondrous opportunities – the start
of a new life. <span style="mso-spacerun: yes;"> </span>As Paulos Welleros (the
famed bard of note) was to write after being similarly convinced that the new
city was the place to go:<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-left: .5in;">
<i style="mso-bidi-font-style: normal;"><span style="font-family: "times new roman"; font-size: 11.5pt;"><b>‘Our nice new town where the shutters are
drawn<br />
Where hope is started and dreams can be borne<br />
Boys on the corner looking for their supper<br />
Boys 'round the green looking for some slaughter<br />
We used to chase dreams, now we chase the dragon<br />
Mine is the ruin with the flag on<br />
In our paradise lost we'll be finding our sanity<br />
In this paradise found we'll be losing our way<br />
For a brave new day<br />
May I slash my wrists tonight?<br />
This fine chaotic night<br />
I was looking for a job so I came to town<br />
I easily adopt when the chips are down<br />
I read the ad about the private schemes<br />
I liked the idea of Thundera<o:p></o:p></b></span></i></div>
<div class="MsoNormal" style="margin-left: .5in;">
<i style="mso-bidi-font-style: normal;"><span style="font-family: "times new roman"; font-size: 11.5pt;"><b>But now I am about to Chundera’</b><span style="color: #474747;"><o:p></o:p></span></span></i></div>
<div class="MsoNormal" style="margin-left: .5in;">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">So after a
brief toilet break (against the city’s crumbling wall) and a delay while the
monk (Saru was the odd chaps name) handed out some more mini-scrolls to anyone
within reach, the motley group was escorted to a local tavern where they were
to wait for their host. Scuttling away, mini-scroll in hand, the escort mumbled
something about helping oneself to beer (well, the exact words were, ‘swill as
much grog as you like, you’ll need it and no one gives a crap’) which again
elevated the groups spirits. It may, dear reader, be apparent by now that it
didn’t take much to lift this group of misfits spirits. Even when it appeared
that the only ‘grog’ left was a few bottles of vinegar (that could, or could
not, have been at one time been some sort of wine) and a keg of ale, which
worryingly seemed to slop from side to side in a very slow manner, the manner
in which only very thick, and often very off, liquid seems to. Not that that
slowed the dragon-borne barbarian (Zrayax) or the monk (Saru) down much and it
was soon suggested that they look downstairs for some more sustenance. <o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Two kegs
were located by a wood elf magic user (Damakos) and Zrayax. Seeing the ease with which the
barbarian lifted the keg onto his shoulder Damakos felt a warm proud feeling emanating
in his midriff (although to be fair it could have been the near three solid jugs
of ale he had just quaffed) as he too hefted the keg onto his shoulder with
ease. Like all good things it came to pass half way up the stairs when the
Zrayax, whom we can only presume had been formulating this sentence in his head
for the last 10 yards, asked,<o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">“why the drow
are you taking an empty keg up?”<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">A sigh, a
curse, a reddening of the cheeks took place as Damakos tossed the keg off his
shoulder in disgust – straight onto Zrayax’s shaven noggin, who was of course
right behind him. Now, the thump on the head may not have even registered if
Zrayax had not – lost his footing, gone bouncing down the steep set of stone
cellar steps (cracking a couple as his head thudded off them) landed splayed
out at the bottom only to be hit in -the region barbarians seem immensely proud
of- by a full keg of ale!<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;"><span lang="EN-GB" style="mso-ansi-language: EN-GB;">Game wise this was hilarious and it should be
written for prosperity that this was the MOST damage the wood elf wizard was
going to deal out all night, be it by magic or by weapon. <o:p></o:p></span></i></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Eventually
the ‘host’ appeared and tried to, not so successfully now they had seen the
place, ‘big’ up Thundera but this time adding the new arrivals could be part of
this new venture. Indeed, it appeared they were Thundera’s ‘last hope’ as the
place was over-run by brigands, ruffians and neer do wells – as well as having
a ‘rat’ problem!<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">What were
the newly bonded group to do? Having spent most of their life savings actually
getting here they seemed to have little choice but to oblige and help make the
town great !<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">At least,
mentioned the monk, there would be lots of depressed people looking for ‘The
WAY’ – and he had lots of mini scrolls left!<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><b>Chapter 2
Return of the Duchess…</b><o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><b><br /></b></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Mundane
work was easy to find but things hotted up for our intrepid group (dare we now
call them adventurers?) after the local blacksmith contracted them to recover
his stolen tools from a group of ruffians holed up in a cave. Getting to the
cave, in a poor excuse for a crag, just outside the city walls took about 20
minutes – 2o minutes of bickering between Zrayax and… well everyone really.
Apparently it wasn’t the ‘done’ thing to reach up and pet him on the head or try
to get him to play ‘fetch’.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">To help
you, dearest reader, to get on with your life the following encounter can be
summarised thus – Saru walked into the cave, “Afternoon men of gentle persuasion
can I interest you dick-heads in some literature…” This was in fact a cunning
plan to get them to run out into the open as the main muscle of the group (the
barbarian) appeared to lack any ability to see in the dark (although it is
rumoured he did eat 8 sacks of carrots a while back to try and rectify this –
but only ended up getting teased for being from Ess Sics where the locals
smear mud on themselves to appear a golden brown colour). </span></div>
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<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><br /></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Needless to say the
plan worked, the dwarf and dragon-borne barbarian smashed some heads, the
ranger elf split some eye sockets with arrows, the monk handed out some mini
scrolls, the wood elf cleric they had inherited from the local goal as a
guide had spread some pain about and the elf magic user managed to make a
couple of brigands feel slightly tingly and hot, akin to being in a nice bath.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">After an
uneventful trip back the smithy’s gratitude was somewhat diminished when he saw
the dwarf had dropped a crate of tools and broken it, the dwarf swears he wasn’t
trying to throw it on the barbarian’s head for a giggle – but only he really
knows. <o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">After a
peaceful night of slumber at the run down tavern (what goes on in the tavern
stays in the tavern – although between you and me the barbarian was claiming
coitus with the bar maid… the only problem being the bar maid was a bar man!
Must have been the bump on the head) the group headed out to find the ‘Duchess’,
whom it appeared needed to be rescued! <o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Thinking it
sounded rather noble and suave to rescue such a woman of immense social
standing the group set off to find out more information. Information was
gleaned from a peculiar, colour obsessed man (this is at this point in the
adventure mere speculation) who was the local tailor. Duchess had a dress ready
to collect but had last been seen being carted off by a group of odd looking
hairy beasts who were, it appeared, making a bad job of hiding their tails. <o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Well, what
can be said about this little joint into the house to rescue the Duchess?<o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><br /></span></div>
<div class="MsoListParagraphCxSpFirst" style="mso-list: l0 level1 lfo1; text-indent: -.25in;">
<!--[if !supportLists]--><span lang="EN-GB" style="font-family: "symbol"; mso-ansi-language: EN-GB; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";"> '</span></span></span><span lang="EN-GB" style="mso-ansi-language: EN-GB;">Duchess' was, it appeared, her ‘working’
name, and she had lots of ‘daughters’ – all of whom appeared to work hard too!<o:p></o:p></span></div>
<div class="MsoListParagraphCxSpMiddle" style="mso-list: l0 level1 lfo1; text-indent: -.25in;">
<!--[if !supportLists]--><span lang="EN-GB" style="font-family: "symbol"; mso-ansi-language: EN-GB; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";"> </span></span></span><!--[endif]--><span lang="EN-GB" style="mso-ansi-language: EN-GB;">She had no idea why the rat like
humanoids had kidnapped her and as there were non left no-one is probably ever
going to be any the wiser. <o:p></o:p></span></div>
<div class="MsoListParagraphCxSpMiddle" style="mso-list: l0 level1 lfo1; text-indent: -.25in;">
<!--[if !supportLists]--><span lang="EN-GB" style="font-family: "symbol"; mso-ansi-language: EN-GB; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";"> </span></span></span><!--[endif]--><span lang="EN-GB" style="mso-ansi-language: EN-GB;">See the last bit of the point above –
reading between the lines will point to the fact the party did quite well!<o:p></o:p></span></div>
<div class="MsoListParagraphCxSpLast" style="mso-list: l0 level1 lfo1; text-indent: -.25in;">
<!--[if !supportLists]--><span lang="EN-GB" style="font-family: "symbol"; mso-ansi-language: EN-GB; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";"> </span></span></span><!--[endif]--><span lang="EN-GB" style="mso-ansi-language: EN-GB;">There was a little set-back – the monk’s
parkour like somersault over the sewer channel to bounce off the wall and into
a frenzy of bo (6’ staff) strikes on a horde of rats didn’t quite happen as
planned. Unless the plan (and Saru maintains it was) was to dive head-first
into the channel, so deep he was classed as being hidden, only SO he could mount
a sneak attack and kill them! <o:p></o:p></span></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgl04Z_LjrFNUW-Y-JH2XG32qg6iu-jCOytdWG7dttcPAvmfGMfwnN7344Xfyh6KSxbPwjgbtfjgyrBUPOg9JhkQeTrmJTuhic0nso30FdbsrU32LiZIlOCKr38KlRGi_scAFgcy3Rjpac/s1600/IMG_0833.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgl04Z_LjrFNUW-Y-JH2XG32qg6iu-jCOytdWG7dttcPAvmfGMfwnN7344Xfyh6KSxbPwjgbtfjgyrBUPOg9JhkQeTrmJTuhic0nso30FdbsrU32LiZIlOCKr38KlRGi_scAFgcy3Rjpac/s400/IMG_0833.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Yep that is my original 70'd d20 !</td></tr>
</tbody></table>
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<!--StartFragment-->
<!--EndFragment--><br />
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">So, the
second day in the city, the new group of ‘heroes’ were already getting a name
for themselves with the locals (no, we will not reveal what the name was) and night was drawing in… And, my most dear, reader it is there we leave the tales of
our champions: until next time the scribe catches up with them anyways.<o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><br /></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibyl6Zt5oBzE1EjoZq7ZrO5-Lra7yDFxW6Vpt9tRgD-EIgQzjgpzQth-f7BYr2jj2la39J5zVFoThsnNTX4ACic0EpTZ0RhrsvBmmWsTvYBfBGBf2fN7kB2jEViI0NujvbAEdcbd5ORCs/s1600/IMG_0831.JPG" imageanchor="1"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibyl6Zt5oBzE1EjoZq7ZrO5-Lra7yDFxW6Vpt9tRgD-EIgQzjgpzQth-f7BYr2jj2la39J5zVFoThsnNTX4ACic0EpTZ0RhrsvBmmWsTvYBfBGBf2fN7kB2jEViI0NujvbAEdcbd5ORCs/s320/IMG_0831.JPG" width="320" /></a></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEic_NEHIAman0EdgdB-ESr95jKf_R1c1VYhpgj3CUhvHljo15FFY5RJlXtrl8GKq6p1baRQ56RZ5OuSyldVwxsGplBuRTcpsXutIUVDz7DrVeiPyCKh4bK9H6jVwDhyphenhyphenkrm3WSQHI6wzSfc/s1600/IMG_0834.JPG" imageanchor="1"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEic_NEHIAman0EdgdB-ESr95jKf_R1c1VYhpgj3CUhvHljo15FFY5RJlXtrl8GKq6p1baRQ56RZ5OuSyldVwxsGplBuRTcpsXutIUVDz7DrVeiPyCKh4bK9H6jVwDhyphenhyphenkrm3WSQHI6wzSfc/s320/IMG_0834.JPG" width="320" /></a></div>
Rich Joneshttp://www.blogger.com/profile/01357797432133144427noreply@blogger.com0tag:blogger.com,1999:blog-7147377162556743188.post-40863382096038096052016-10-26T09:13:00.001-07:002016-10-26T09:13:50.394-07:00May I interest you in some literature? The Monk's tale...<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><b>Chapter One
– A new hope… </b><o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Jolting and
bobbling along the long neglected road, in the back of a beaten up cart, the
passengers had an increasingly tightening knot in each of their stomachs and
the feeling that they had been duped. If the malnourished shire horse could
have spoken (and let’s face it with the amount of Drow magic still in the air
that was a possibility) it would have said something philosophical like, “You
suckers…” <o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">As it was,
it just passed the occasional bit of wind and looked very forlorn – its brain
had hoped it was going to be a one-way journey <i style="mso-bidi-font-style: normal;">from </i>the city, not a return. Thundera’s city gates loomed out of
the mist as they crested the top of a brier strewn hill and the passengers (all
six of them) perked up slightly – about the same as if a moulding piece of meat
had just been pushed under the nose of a starving vegetarian druid. Sin’dori (a
wood elf ranger) was. at least. being positive, the journey hadn’t been too bad… Well ok
he had been read to by the weird orange robed wood elf the ENTIRE journey but, if
truth be known, he hadn’t really listened and the occasional nod of the head or
grunt had appeared to keep the monk happy. However, any perkiness gleaned from
the rise of the gate towers out of the morning mist disappeared quicker than a
halfling asked to tidy up after a party as the towers appeared to be half
scolded and in ruin and the mist, well, it turned out to be smoke. <o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">You see all
the passengers had come to Thundera (‘the wonder city of the north’) having been
promised that it was a newly built city, full of wondrous opportunities – the start
of a new life. <span style="mso-spacerun: yes;"> </span>As Paulos Welleros (the
famed bard of note) was to write after being similarly convinced that the new
city was the place to go:<o:p></o:p></span></div>
<div class="MsoNormal" style="margin-left: .5in;">
<i style="mso-bidi-font-style: normal;"><span style="font-family: "times new roman"; font-size: 11.5pt;"><b>‘Our nice new town where the shutters are
drawn<br />
Where hope is started and dreams can be borne<br />
Boys on the corner looking for their supper<br />
Boys 'round the green looking for some slaughter<br />
We used to chase dreams, now we chase the dragon<br />
Mine is the ruin with the flag on<br />
In our paradise lost we'll be finding our sanity<br />
In this paradise found we'll be losing our way<br />
For a brave new day<br />
May I slash my wrists tonight?<br />
This fine chaotic night<br />
I was looking for a job so I came to town<br />
I easily adopt when the chips are down<br />
I read the ad about the private schemes<br />
I liked the idea of Thundera<o:p></o:p></b></span></i></div>
<div class="MsoNormal" style="margin-left: .5in;">
<i style="mso-bidi-font-style: normal;"><span style="font-family: "times new roman"; font-size: 11.5pt;"><b>But now I am about to Chundera’</b><span style="color: #474747;"><o:p></o:p></span></span></i></div>
<div class="MsoNormal" style="margin-left: .5in;">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">So after a
brief toilet break (against the city’s crumbling wall) and a delay while the
monk (Saru was the odd chaps name) handed out some more mini-scrolls to anyone
within reach, the motley group was escorted to a local tavern where they were
to wait for their host. Scuttling away, mini-scroll in hand, the escort mumbled
something about helping oneself to beer (well, the exact words were, ‘swill as
much grog as you like, you’ll need it and no one gives a crap’) which again
elevated the groups spirits. It may, dear reader, be apparent by now that it
didn’t take much to lift this group of misfits spirits. Even when it appeared
that the only ‘grog’ left was a few bottles of vinegar (that could, or could
not, have been at one time been some sort of wine) and a keg of ale, which
worryingly seemed to slop from side to side in a very slow manner, the manner
in which only very thick, and often very off, liquid seems to. Not that that
slowed the dragon-borne barbarian (Zrayax) or the monk (Saru) down much and it
was soon suggested that they look downstairs for some more sustenance. <o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Two kegs
were located by a wood elf (xxxx) and Zrayax. Seeing the ease with which the
barbarian lifted the keg onto his shoulder xxxx felt a warm proud feeling emanating
in his midriff (although to be fair it could have been the near three solid jugs
of ale he had just quaffed) as he too hefted the keg onto his shoulder with
ease. Like all good things it came to pass half way up the stairs when the
Zrayax, whom we can only presume had been formulating this sentence in his head
for the last 10 yards, asked,<o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">“why the drow
are you taking an empty keg up?”<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">A sigh, a
curse, a reddening of the cheeks took place as xxxx tossed the keg off his
shoulder in disgust – straight onto Zrayax’s shaven noggin, who was of course
right behind him. Now, the thump on the head may not have even registered if
Zrayax had not – lost his footing, gone bouncing down the steep set of stone
cellar steps (cracking a couple as his head thudded off them) landed splayed
out at the bottom only to be hit in -the region barbarians seem immensely proud
of- by a full keg of ale!<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;"><span lang="EN-GB" style="mso-ansi-language: EN-GB;">Game wise this was hilarious and it should be
written for prosperity that this was the MOST damage the wood elf wizard was
going to deal out all night, be it by magic or by weapon. <o:p></o:p></span></i></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Eventually
the ‘host’ appeared and tried to, not so successfully now they had seen the
place, ‘big’ up Thundera but this time adding the new arrivals could be part of
this new venture. Indeed, it appeared they were Thundera’s ‘last hope’ as the
place was over-run by brigands, ruffians and neer do wells – as well as having
a ‘rat’ problem!<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">What were
the newly bonded group to do? Having spent most of their life savings actually
getting here they seemed to have little choice but to oblige and help make the
town great !<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">At least,
mentioned the monk, there would be lots of depressed people looking for ‘The
WAY’ – and he had lots of mini scrolls left!<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><b>Chapter 2
Return of the Duchess…</b><o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><b><br /></b></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Mundane
work was easy to find but things hotted up for our intrepid group (dare we now
call them adventurers?) after the local blacksmith contracted them to recover
his stolen tools from a group of ruffians holed up in a cave. Getting to the
cave, in a poor excuse for a crag, just outside the city walls took about 20
minutes – 2o minutes of bickering between Zrayax and… well everyone really.
Apparently it wasn’t the ‘done’ thing to reach up and pet him on the head or try
to get him to play ‘fetch’.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">To help
you, dearest reader, to get on with your life the following encounter can be
summarised thus – Saru walked into the cave, “Afternoon men of gentle persuasion
can I interest you dick-heads in some literature…” This was in fact a cunning
plan to get them to run out into the open as the main muscle of the group (the
barbarian) appeared to lack any ability to see in the dark (although it is
rumoured he did eat 8 sacks of carrots a while back to try and rectify this –
but only ended up getting teased for being from Ess Sics where the locals
smear mud on themselves to appear a golden brown colour). </span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><br /></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Needless to say the
plan worked, the dwarf and dragon-borne barbarian smashed some heads, the
ranger elf split some eye sockets with arrows, the monk handed out some mini
scrolls, the undefined character they had inherited from the local goal as a
guide had spread some pain about and the elf magic user managed to make a
couple of brigands feel slightly tingly and hot, akin to being in a nice bath.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">After an
uneventful trip back the smithy’s gratitude was somewhat diminished when he saw
the dwarf had dropped a crate of tools and broken it, the dwarf swears he wasn’t
trying to throw it on the barbarian’s head for a giggle – but only he really
knows. <o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">After a
peaceful night of slumber at the run down tavern (what goes on in the tavern
stays in the tavern – although between you and me the barbarian was claiming
coitus with the bar maid… the only problem being the bar maid was a bar man!
Must have been the bump on the head) the group headed out to find the ‘Duchess’,
whom it appeared needed to be rescued! <o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Thinking it
sounded rather noble and suave to rescue such a woman of immense social
standing the group set off to find out more information. Information was
gleaned from a peculiar, colour obsessed man (this is at this point in the
adventure mere speculation) who was the local tailor. Duchess had a dress ready
to collect but had last been seen being carted off by a group of odd looking
hairy beasts who were, it appeared, making a bad job of hiding their tails. <o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Well, what
can be said about this little joint into the house to rescue the Duchess?<o:p></o:p></span></div>
<div class="MsoNormal">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;"><br /></span></div>
<div class="MsoListParagraphCxSpFirst" style="mso-list: l0 level1 lfo1; text-indent: -.25in;">
<!--[if !supportLists]--><span lang="EN-GB" style="font-family: "symbol"; mso-ansi-language: EN-GB; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";"> '</span></span></span><span lang="EN-GB" style="mso-ansi-language: EN-GB;">Duchess' was, it appeared, her ‘working’
name, and she had lots of ‘daughters’ – all of whom appeared to work hard too!<o:p></o:p></span></div>
<div class="MsoListParagraphCxSpMiddle" style="mso-list: l0 level1 lfo1; text-indent: -.25in;">
<!--[if !supportLists]--><span lang="EN-GB" style="font-family: "symbol"; mso-ansi-language: EN-GB; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";"> </span></span></span><!--[endif]--><span lang="EN-GB" style="mso-ansi-language: EN-GB;">She had no idea why the rat like
humanoids had kidnapped her and as there were non left no-one is probably ever
going to be any the wiser. <o:p></o:p></span></div>
<div class="MsoListParagraphCxSpMiddle" style="mso-list: l0 level1 lfo1; text-indent: -.25in;">
<!--[if !supportLists]--><span lang="EN-GB" style="font-family: "symbol"; mso-ansi-language: EN-GB; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";"> </span></span></span><!--[endif]--><span lang="EN-GB" style="mso-ansi-language: EN-GB;">See the last bit of the point above –
reading between the lines will point to the fact the party did quite well!<o:p></o:p></span></div>
<div class="MsoListParagraphCxSpLast" style="mso-list: l0 level1 lfo1; text-indent: -.25in;">
<!--[if !supportLists]--><span lang="EN-GB" style="font-family: "symbol"; mso-ansi-language: EN-GB; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";"> </span></span></span><!--[endif]--><span lang="EN-GB" style="mso-ansi-language: EN-GB;">There was a little set-back – the monk’s
parkour like somersault over the sewer channel to bounce off the wall and into
a frenzy of bo (6’ staff) strikes on a horde of rats didn’t quite happen as
planned. Unless the plan (and Saru maintains it was) was to dive head-first
into the channel, so deep he was classed as being hidden, only SO he could mount
a sneak attack and kill them! <o:p></o:p></span></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgl04Z_LjrFNUW-Y-JH2XG32qg6iu-jCOytdWG7dttcPAvmfGMfwnN7344Xfyh6KSxbPwjgbtfjgyrBUPOg9JhkQeTrmJTuhic0nso30FdbsrU32LiZIlOCKr38KlRGi_scAFgcy3Rjpac/s1600/IMG_0833.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgl04Z_LjrFNUW-Y-JH2XG32qg6iu-jCOytdWG7dttcPAvmfGMfwnN7344Xfyh6KSxbPwjgbtfjgyrBUPOg9JhkQeTrmJTuhic0nso30FdbsrU32LiZIlOCKr38KlRGi_scAFgcy3Rjpac/s400/IMG_0833.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Yep that is my original 70'd d20 !</td></tr>
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<span lang="EN-GB" style="mso-ansi-language: EN-GB;">So, the
second day in the city, the new group of ‘heroes’ were already getting a name
for themselves with the locals (no, we will not reveal what the name was) and night was drawing in… And, my most dear, reader it is there we leave the tales of
our champions: until next time the scribe catches up with them anyways.<o:p></o:p></span></div>
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Rich Joneshttp://www.blogger.com/profile/01357797432133144427noreply@blogger.com0tag:blogger.com,1999:blog-7147377162556743188.post-22146080778292343682016-10-23T07:26:00.000-07:002016-10-23T07:26:19.588-07:00Mirror, mirror... So Saturday saw me setting off (with Richard and James in tow) to the quaint town of Tring to...<br />
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Wasn't sure what to expect but hey, it was local (30mins drive tops), parking was £2 a DAY (joys of being out of London) and there was a D&D game to be played. It appeared this was going to be more of a games con rather than a wargames show which was cool. Indeed there were lots of games to be played/demoed, a few tournaments on the side and did I mention... D&D. Don't think one would go for the traders to be honest (about 10 of them in the top room with not a polyhedral dice set to be had - which was all I wanted ) but to be fair it was a 'fest' not a 'show'.<br />
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Anyway, after parking and going on about how much it didn't cost for a bit we made it to the hall via some breakfast. A quick registration for the D&D game and we looked up stairs at what was on offer.<br />
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Now, I haven't really played D&D since this was all new and shiney :<br />
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And that was in the seventies... Which means I was a little apprehensive to say the least, no matter how much I had giggled away and enjoyed watching Critical Role this could be very different and maybe a let down (I'd already had my childhood vaguely destroyed by most of the favourite tv personalities ending up being pedos - didn't want my favourite game memories wrecked as well).<br />
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Our DM for the day was a bloke called Glen who was running an convention adventure written by a published D&D author in the states.<br />
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Now this is what we all thought we were looking like and doing....<br />
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That Elf ranger at the top left was yours truly - Winda who had grown up on the surf battered tropical coastline of Pengu Island - yeh yeh I know had to be a surfer, had no choice!<br />
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But this was the reality...<br />
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Joys of role playing no less.<br />
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Will not bore you with the ins and outs of the adventure in its entirety but more of a 30 secs highlight reel:<br />
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<ul>
<li>Group of eclectic youngsters (due to the island being populated through the survivors of shipwrecks over the years) are pissed off as they have been overlooked for the ceremony to become 'adults' called ascension.</li>
<li>Warning conch shell sounds and there appears to be an attack on the island. </li>
<li>Said youngsters decide that they will 'show' the adults and head for the area where trouble is a brewing. </li>
<li>Only one of them (me) have a clue about the sea and one of the two canoes gets swept off - splitting the party.</li>
<li>One half end up finding out the 'attackers' are refugees escaping, it seems, a civil war on the volcano island. </li>
<li>Other half of the party end up slaughtering a group of 'attackers' and then getting lured by sirens on another island - who then tell them the world 'as they know it' is in danger from a green dragon with a large ego.</li>
<li>The sirens mistake the half party for Heroes and give them the means to side track the dragon for ever and ever. Basically a mirror compact which makes the beholder become obsessed with their reflection. </li>
<li>Party can't get back to Pengu so head for the island with the volcano and dragon (via having to stop at an island inhabited by cannibals - allegedly).</li>
<li>Other half of the group (with me) get a better canoe and head off for the island via surfing through an area of rock stacks and shallows. </li>
<li>Cannibals attack and almost kill the half party. </li>
<li>Rock stacks full of monsters but my half of the party breezes through (well not breeze but by shooting lots of arrows).</li>
<li>Both bits of party meet up to kill more cannibals - we went back to rescue them (not my idea).</li>
<li>Go on to the dragon island and dupe the dragon into looking into the mirror.</li>
<li>Head back as heroes and get to become adults !</li>
</ul>
Obviously it wasn't quite that simple. Highlights were:<br />
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<ul>
<li>The barbarian wanting to rage and kill anything he came across, getting half the party into LOTS of trouble but always ending up smelling of roses !</li>
<li>First time I heard the phrase, 'Well how do you want to do this?' in the flesh and directed to me - my ranger had parkoured off a tree, drawing an arrow and shooting it to kill a cannibal !</li>
<li>LOTS of fun seeing things pan out, go wrong and then being fixed. </li>
<li>Barbarian and human 'royal blood' female arguing ALL the time (I think they seriously needed to get a room when the party got back... ). </li>
<li>My character basically not failing a roll all day :)</li>
<li>Me actually persuading (in real life) the rest of the group to sing the Hawaii 5-0 music as we rolled to 'surf' through the atoll !</li>
</ul>
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Glen put one down of the best moments as :</div>
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The moment when we duped the dragon (rousing speech from the halfling rogue) into looking into the mirror only to hear the barbarian say,</div>
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"see told you he would be stupid enough to look."</div>
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After a couple of quickly passed re-roll coins it was decided the dragon didn't quite catch what he said... We persuaded him that the barbarian had said,</div>
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"no one could be stupid enough not to want to look at that dragon".</div>
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<br /></div>
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All in all an absolutely brilliant time was had by us all - my memories were added too, not diminished, my favourite ever game survived the tests of time... Thanks to all at Gamesfest and a MASSIVE thanks to Glen for running the day and putting up with us.</div>
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<i>Post-script - We were playing 5th Edition (the new one) of Dungeons and Dragons which apparently has left the micro management of the middle editions behind and put back the role playing in the Role Playing Game... Can't wait for our adventure at the club to start on Tuesday !</i></div>
Rich Joneshttp://www.blogger.com/profile/01357797432133144427noreply@blogger.com0tag:blogger.com,1999:blog-7147377162556743188.post-14933778038600141952016-10-09T05:48:00.001-07:002016-10-09T05:48:18.948-07:00Saru's backstory... A tale of the 'Way'<div class="MsoNormal">
<span lang="EN-GB" style="font-family: "Apple Chancery"; mso-ansi-language: EN-GB;">Images etched into his mind, images of that day – the
day they came into the woods, they day they killed his family and took him, and
his sister, away. His mother’s screams still echoed in his mind some nights,
his father’s viscera spilt over the ground burned in his eyes. <o:p></o:p></span></div>
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<span lang="EN-GB" style="font-family: "Apple Chancery"; mso-ansi-language: EN-GB;">Himo (or Saru as he became to be known) never found
out who ‘they’ were, presumably rogues selling Elven young folk as slaves, to
be taken to foreign lands far, far away. As far as he remembered he wasn’t even
on the same boat as Hima (his younger sister) – the journey took months, or at
least seemed to, months of slopping the decks, being made to do unmentionable
deeds. <o:p></o:p></span></div>
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<span lang="EN-GB" style="font-family: "Apple Chancery"; mso-ansi-language: EN-GB;">Eventually reaching the destination Himo couldn’t hear
Elvish or Common being spoken, the air smelled different, long tough grass grew
in clumps, used as building material, it was everywhere. An elderly couple
bought him, they were not cruel – but neither were they kind. He was always a
tall outsider working in flooded fields picking grass and separating the grain
which was dried and then cooked by boiling, it was the staple of the country.
Life was harsh but he had no way to escape… But, then one-day salvation came,
an orange robed figure walked up to the simple bamboo and rice paper house,
Himo (who had been given the nick-name Saru by the local young folk – although
he knew not what it meant) saw the figure talking to the couple. After a while
he handed over a scroll, bid them farewell and turned away. Sliding the door
closed the couple disappeared, yet, the figure turned and looked at Saru and
then beckoned him over, Saru tried to resist but could not…<o:p></o:p></span></div>
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<span lang="EN-GB" style="font-family: "Apple Chancery"; mso-ansi-language: EN-GB;">That was the day he entered the life of a follower of
the ‘Way’ –living with other followers in the village at the foot of the nearby
smoking volcano. Saru was taught the ‘Way’ – the way that all objects had its own
‘ki’ (energy or spirit) the way this ki was interwoven with life and the
divine, the only true path, the only true way.<o:p></o:p></span></div>
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Message Header"/>
<w:LsdException Locked="false" Priority="11" QFormat="true" Name="Subtitle"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Salutation"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Date"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Block Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Hyperlink"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="FollowedHyperlink"/>
<w:LsdException Locked="false" Priority="22" QFormat="true" Name="Strong"/>
<w:LsdException Locked="false" Priority="20" QFormat="true" Name="Emphasis"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Document Map"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Plain Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="E-mail Signature"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Top of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Bottom of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal (Web)"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Acronym"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Cite"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Code"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Definition"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Keyboard"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Preformatted"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Sample"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Typewriter"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Variable"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal Table"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation subject"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="No List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Contemporary"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Elegant"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Professional"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Balloon Text"/>
<w:LsdException Locked="false" Priority="39" Name="Table Grid"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Theme"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Level 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Level 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Level 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Level 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Level 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Level 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Level 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Level 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Level 9"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Placeholder Text"/>
<w:LsdException Locked="false" Priority="1" QFormat="true" Name="No Spacing"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading"/>
<w:LsdException Locked="false" Priority="61" Name="Light List"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 1"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 1"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 1"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 1"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 1"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Revision"/>
<w:LsdException Locked="false" Priority="34" QFormat="true"
Name="List Paragraph"/>
<w:LsdException Locked="false" Priority="29" QFormat="true" Name="Quote"/>
<w:LsdException Locked="false" Priority="30" QFormat="true"
Name="Intense Quote"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 1"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 1"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 1"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 1"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 1"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 1"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 1"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 2"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 2"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 2"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 2"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 2"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 2"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 2"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 2"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 2"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 2"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 2"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 3"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 3"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 3"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 3"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 3"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 3"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 3"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 3"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 3"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 3"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 3"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 3"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 3"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 4"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 4"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 4"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 4"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 4"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 4"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 4"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 4"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 4"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 4"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 4"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 4"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 4"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 4"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 5"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 5"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 5"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 5"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 5"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 5"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 5"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 5"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 5"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 5"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 5"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 5"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 5"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 5"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 6"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 6"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 6"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 6"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 6"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 6"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"/>
<w:LsdException Locked="false" Priority="19" QFormat="true"
Name="Subtle Emphasis"/>
<w:LsdException Locked="false" Priority="21" QFormat="true"
Name="Intense Emphasis"/>
<w:LsdException Locked="false" Priority="31" QFormat="true"
Name="Subtle Reference"/>
<w:LsdException Locked="false" Priority="32" QFormat="true"
Name="Intense Reference"/>
<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
UnhideWhenUsed="true" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/>
<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 6"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 6"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 6"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 6"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 6"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="46" Name="List Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="List Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="List Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
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<span lang="EN-GB" style="font-family: "Apple Chancery"; mso-ansi-language: EN-GB;">However, not everyone believed in the ‘Way’ – the
world it seemed was full of unenlightened people. Sometimes these people tried
to destroy those of the ‘Way’ – they didn’t succeed. Masters of jujutsu,
disguise and charm the followers of the ‘Way’ could be very persuasive.
Disbelievers who were vocally against the true path tended to disappear,
disappear in some quite inventive ways, or come to realise their misguided
folly. Saru was instrumental in this conversion work… But, the day had eventually
come when the Soke of the ‘Way’ told him it was his time. Saru was to return to
his long forgotten world to spread the word of the ‘Way’ (nicely condensed in
scroll or parchment form called the ‘See-tower’). It was a heavy heart that
accompanied him on his long sea journey back. But he was determined to spread
the ‘Way’, he would not let his family down and perhaps, just maybe, he could
find information about his young sibling and, obviously, show her the ‘Way’.<o:p></o:p></span></div>
Rich Joneshttp://www.blogger.com/profile/01357797432133144427noreply@blogger.com0